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Advertising in Video Games

Advertising in Video Games

I’ll be presenting on legal issues arising from advertising in video games, which include the aspects of video game advertising, in-game advertisements and “advergames”. I’ll begin with an overview of the three, then I’ll examine the issues of protection of vulnerable audiences, disclosure and false advertising by looking at Canadian, the U.S. and the U.K. […]

Better Protection from Loot Boxes?

Better Protection from Loot Boxes?

There has been much talk regarding Fortnite in recent weeks, particularly given the recent class-action lawsuit by a Montreal legal firm on behalf of two minors, to sue the company for producing such an addictive game. Now, a new report in the UK has been released, investigating the relationship young people in the UK have […]

Patenting AI-generated inventions

Patenting AI-generated inventions

Hi all On Wednesday I’ll do a presentation on patenting software and the problems when trying to patent AI-generated inventions. I’ll do an overview of how software patents are treated in different juridictions (Europe, USA, Canada), and then I’ll go through some of the problems that arises when trying to patent AI-generated inventions. Here are […]

Nintendo’s War on ROMs

Nintendo’s War on ROMs

A ROM (“Read Only Memory”), as described by Nintendo refers to the “process of copying the software that constitutes a video game from the read-only memory found in a game cartridge or disk”, which can be played on various devices including non-Nintendo devices such as PCs and mobile phones through emulators, “a piece of software […]

PS5 vs Xbox Scarlett

PS5 vs Xbox Scarlett

Sony officially announced that the PlayStation 5 would be coming out in the near future. Also, Xbox came out with a bit of a teaser calling their new Xbox: Project Scarlett. It’s tough to compare the two because they are so early in the stages of announcements but there are some comparisons that we can […]

Loot Box Presentation – October 2, 2019

Loot Box Presentation – October 2, 2019

Hello class We are presenting on loot boxes tomorrow and wanted to give you some contextual articles that could help you prepare for our presentation. These are some optional readings. Please have a look at them, they are short. We will be touching on the history of loot boxes, the updates in the media about […]

What a typical Chinese game looks like?

What a typical Chinese game looks like?

This is a reply to the question I received during the presentation. I described the art of Chinese games as “colorful, crowded and shiny ” but I think with a picture it would make more sense. So here is a screenshot by someone else of MMORPG mobile game Fantasy Western World Journey developed by NetEase: […]

Interactive Entertainment Law Review 2:1

Interactive Entertainment Law Review 2:1

Volume 2, Issue 1 of the Interactive Entertainment Law Review published by Edward Elgar is available. The aim of the Interactive Entertainment Law Review is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual/augmented/mixed realities, social media, and all related and emergent forms of digital interactive entertainment. The Journal is published twice […]

Willy Duhen: Class 1 Guest

Willy Duhen: Class 1 Guest

A huge thanks to Dr. Willy Duhen of Activision for speaking to our first class of the year on the (dominant) international aspects of Video Game Law as practiced on a day to day basis. Willy is currently Senior Manager, Legal – International with Activision Blizzard and is based in London, U.K. He is lawyer […]

A history of the course via podcast (if you’re interested)

A history of the course via podcast (if you’re interested)

As I generally don’t spend more than a few minutes talking about where the course came from, and even less time talking about my background. If you find yourself at all curious about the origins of Video Game Law as both a book and course, you can find the story here (click on the image)… […]