By colton winiarski on December 2, 2020
Hi everyone, I hope you are all doing well coming into the final bit of the term here. My presentation [here] is on cheating in video games with a focus on the legal solutions that have been applied to deal with the issues of cheating in the modern gaming industry. In this presentation you will […]
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By christa alvernaz on November 30, 2020
Hey Everyone! I hope you can take a few moments to watch my presentation featuring a very special guest from our Allard community. Liz was kind enough to join me for an informal chat about social media, video games, and the law. Hopefully she took something away from the discussion and you will as well. […]
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By james barth on November 29, 2020
Hi everyone! My term paper for video game law is focused on the use of music – both licensed and original – in games, and the copyright regime and DMCA takedown process involved in the sharing and streaming of games online. In researching this, I came across an interesting approach to DMCA strikes taken by […]
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By anli roets on November 25, 2020
Good Morning Everyone! I hope everyone is having a great week, I know the end of term is upon us and everyone is a little stressed so I hope my presentation can be a quick break from everything. My presentation is based on the concept of streaming video games as a career, and how such […]
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By timothy chang on November 11, 2020
Revisiting how video games affect the world, I was brought back to the use of video games by scientists to generate data and data analysis. One of my first personal encounters was Project Discovery in EVE Online. Developed and published by CCP Games, EVE Online is a Massive Multiplayer Online Role-Playing Game (MMORPG). CCP Games […]
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By Christine Arnold on November 2, 2020
Hello all! My presentation is on the topic of assessing Canadian income tax on video game currency earnings. By way of background (in case you are baffled as to why anyone would ruin video games by talking about tax,) I am a student in the LLM in Taxation program at Allard. I am also a […]
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By omri rozen on November 1, 2020
Hi everyone! This coming Wednesday I will be presenting on the legal implications of the interaction between accelerating ‘virtualization’ and ongoing political trends in digital spaces, both in the context of video games and beyond. To get the class thinking about the immense potential for manipulation of participants in/inhabitants of virtual worlds, I have linked […]
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By james barth on October 27, 2020
Hello everyone, Here is our presentation on delisted video games. Audio is attached to each slide (except the title slide), and we’ve provided links to a variety of resources you might find interesting throughout the slideshow. Hopefully the presentation plays without issue for everyone, but if you have any trouble accessing it please let us […]
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By Jina Jeong on October 25, 2020
Streaming (or content creating) has become a very lucrative profession in a relatively short period of time – from mukbang content creators to pro-gamers streaming on their off time, streaming has become a new way for individuals to showcase their talents and make money doing it. In addition to being sponsored by viewers (e.g. the […]
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By james barth on October 24, 2020
Hello everyone, Jaclyn Salter and I our giving our presentation this coming Wednesday Oct 24th on delisted video games. Delisting is the process in which previously commercially released video games are taken down from digital or physical stores and are no longer available for purchase or redownloading. Our presentation explores the framework behind delisting, some […]
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