Slides & video from the class.
Jon
By Jon Festinger on October 20, 2018
By Jon Festinger on October 17, 2018
Was honoured to speak at the Video Game Bar Association event at the Centre for Digital Media on Tuesday October 16, 2018 on the subject of A.I. & Video-Games. My slides can be found below…
Jon
By aakash taneja on October 15, 2018
Hello class!
Helen, Will, Jeff and I are presenting on Wednesday.
Here are the broad strokes of our presentation:
Discussion Outline for 17 October 2018
Group: Helen Leung, William Goh, Aakash Taneja, Jeffrey Wong
Discussion Topic: The implications of copyright law on video-game streamers: the DMCA and how it applies to YouTube and Twitch
Preparation for presentation
The video is a quick snapshot into YouTube’s approach to dealing with copyright infringement.
Look forward to seeing you all on Wednesday, thanks kindly!
By Jon Festinger on October 10, 2018
Video and slides below. Sorry that my slides had to be divided into two parts due to the size of the file.
Jon
By Jon Festinger on October 7, 2018
GAMES
DIGITAL
CREATIVITY
MEDIA, COMMUNICATIONS & NET NEUTRALITY
SURVEILLANCE & PRIVACY
Jon
By Shaanil on October 7, 2018
Feel free to watch this video as an introduction to some of the themes that will be covered in our discussion. Come equipped with opinions on this recent classification by the WHO, the implications it brings about, and any stories you may want to share.
Please note: As this topic could get personal, when sharing your opinion in class, do so respectfully, with your fellow classmates/the audience in mind.
By Jon Festinger on October 5, 2018
By Ryan Vogt on October 3, 2018
Jon has mentioned the SCC Pentalogy on copyright a few times in class. If anyone would like a quick summary of the five cases, Osgoode has put together a really useful summary of all of them.
Cheers,
Ryan Vogt
By Jon Festinger on October 3, 2018
Following up on last weeks discussion regarding openness of technology, where I mentioned that the first ever mechanical time keeping device was built for a Chinese emperor but was kept secret, arguably slowing down human progress for hundreds of years until the mechanical clock was reinvented in Europe in the 14th century, this came in from former student in the class Ryan Vogt: ”
Last Wednesday, you mentioned the Chinese clock having been invented long before the European clock, and you were looking for a source. I don’t have a specific source, but I may have some names that could help you track it down…
Su Song designed a large clocktower (~1092). It kept time using a mechanism based on the flow of water, invented earlier by Buddhist monk Yi Xing (~725). When Su Song presented the design of his clock to Emperor Zhezong, he equated the continuous flow of water running the clock to the continuous movement of the heavens, which represented the unending power of the Emperor (appeasing the Emperor). The clocktower was dismantled by an invading Jurchen army (~1127), and it was never successfully reconstructed. Later, Jesuit explorers who came to China believed, based on their observations, that China had never advanced much beyond the sundial.
You may have read about this clocktower in historian Joseph Needham’s works, as he is famous for having studied the history of Chinese clocks.”
Further sleuthing on sources (okay, just Wikipedia) yielded this: https://en.wikipedia.org/wiki/Su_Song#Horology_and_mechanical_engineering
Jon
By jessica fenton on October 2, 2018
How does our regulation of rights in the real world compare to our regulation of rights in video games? What can game creators do to fill the in-game legal void – and what are the consequences if they fail?
Below are the sub-topics our presentation will consider, as well as some focusing questions.
Please watch the video attached to this interview with the CEO of EA games, and consider what legal implications will result from the increased integration of video games into our daily lives that he’s predicting: https://www.theverge.com/a/verge-2021/ea-ceo-andrew-wilson-interview-virtual-video-games