AI has become a rising topic in many industries in recent years. Video games and entertainment are no exception. However, as companies eagerly explore this novel technology, workers and artists who created the content that AI trains on have begun to fight back.
On June 26, 2024, SAG-AFTRA, a US union representing around 160,000 artists, including voice actors, began a strike against video game companies for their refusal to offer clear protection for its members against abuse and exploitation using AI. The strike was authorized with a 98.32% vote from SAG-AFTRA members after over a year and a half of negotiations without a deal, beginning in October 2022. Companies at the table included Disney, EA, WB Games, and Activision, among many others (the “bargaining group”). The union members demanded AI transparency, fair compensation and the right to informed consent for the AI use of the artist’s face, voice, and body.
Nearly a year later, the strike continues. In a recent message on March 11, 2025, SAG-AFTRA states that though some proposals have been agreed on with the bargaining group, the two sides remain far apart on fundamental AI protections for all performers. For one, the bargaining group would like to use all past performances and any performance from outside a specific contract without informed consent or payment, which the union finds unacceptable. On a more positive note, other video game employers from outside the bargaining group have given much more favourable responses to the union, with over 160 games now signed on to the union’s interim and independent agreements.
The strike and the impacts of AI has had many ripple effects in the industry, including non-union members taking a stand in solidarity, as well as entire voice casts refusing contracts over AI clauses.
The core of the issue is not that the union is anti-AI but that companies refuse to provide fair compensation and transparency in the use of AI. For example, in October 2024, SAG-AFTRA signed a contract with AI company Ethovox to ensure consent and fair compensation for its members who participate in Ethovox’s foundational voice model. The agreement included ongoing payments for actors for the life of the model. Statements from SAG-AFTRA and Ethovox reveal their stance that AI should be a choice and that voice actors should be protected from AI misuse and exploitation through informed consent and fair compensation.
What are your thoughts on the stances of both sides? Should a voice actor’s past performances be automatically available as “training data” or should there be compensation for the use of their voice in AI? What do you think the results of the strike will be?
Sources:
https://www.sagaftra.org/sag-aftra-members-who-work-video-games-go-strike
https://www.sagaftra.org/contracts-industry-resources/contracts/interactive-media-video-game-strike
https://www.sagaftra.org/member-message-video-game-strike-update
https://www.gamesindustry.biz/sag-aftra-announces-agreement-with-ai-voice-company-ethovox