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When “Mini World” Met “Minecraft”: A Snapshot of China’s Game Infringement Law

If you’ve been following the gaming scene in China, you probably heard about the blockbuster legal battle between NetEase’s Minecraft and Shenzhen Miniwan’s Mini World.  It’s not only the biggest damage awarded in Chinese game lawsuit but about how Chinese courts are drawing the line between inspiration and infringement.

Here’s the story.
In 2016, NetEase secured its exclusive rights to operate Minecraft “我的世界”in China. Around the same time, Miniwan launched Mini World “迷你世界”, a strikingly similar sandbox game. Same vibe, similar gameplay, familiar-looking elements… and even the similar Chinese name, maybe a bit too familiar.

NetEase thought so too. In 2019, they sued, claiming that Mini World wasn’t just “inspired” by Minecraft : it was outright copying core gameplay elements and overall look and feel. They asked the court to shut Mini World down and hand over 50 million yuan in damages.

If you saw the side-by-side images that were shown in court, you’d immediately get why this case blew up. I will drop images at the end of this article.

At first, the lower court agreed halfway: it found some copyright infringement in specific resources but didn’t buy that Mini World had copied the whole game. Still, Miniwan had to pay about 21 million yuan. Neither side was happy, so up they went to the Guangdong High Court for round two.

And here’s where it gets interesting.

The court said Mini World didn’t infringe Minecraft’s overall copyright- in China, copyright law protects how something is expressed, not the underlying ideas or gameplay rules. But Mini World did commit unfair competition by copying 230 specific elements (like farming mechanics, item combinations, even quirky design “mistakes” from Minecraft) that were crucial to Minecraft’s creative identity.

Result? Miniwan had to pay the full 50 million yuan NetEase asked for – the biggest damages ever awarded in a Chinese game lawsuit. They also had to delete the 230 copied resources but were allowed to keep running Mini World after “cleaning house.”

This case shows a few key things about how Chinese courts are thinking about game IP today:

Expression vs. Idea
You can’t copyright “sandbox gameplay” or “survival and crafting rules.” But if you clone the specific ways another game expresses these – say, how trees grow, how animals behave, how you craft a sword -you’re skating on thin ice.

Fair Competition Matters
Even when copyright law doesn’t save you, China’s Unfair Competition Law can. Copying someone else’s commercially valuable creative work in a way that confuses players and free-rides on their success? That’s a no-go.

Proportional Remedies
Instead of nuking Mini World from orbit, the court ordered a surgical strike: delete the copied elements, but let the game live on. This shows Chinese courts want to balance protecting innovation and keeping the broader market healthy.

Respect for Player Creativity
Bonus point: the court recognized that sandbox games have a lot of user-generated content and that this content deserves legal respect too. It’s a pretty forward-thinking move for China’s evolving gaming law.

This case is a landmark not because it crushed a copycat, but because it carved out a smart, nuanced line for China’s growing gaming industry. The message is clear: copying creative expression is not a fair game, and if you cross the line, you will pay-but you might still have a second change to clean up and move forward.

* the alleged piggies…

similar piggies

*the alleged trees

similar trees

*Mini World website after “cleaning house”

miniworld now

 

*source:

https://www.bilibili.com/opus/735791622417023017

https://www.zhichanli.com/p/149675133?

“Representing yourself in court can be complicated. This video game aims to make it easier”

Hi everyone, I saw a really interesting article recently that I thought I would share. Recently the Northeastern University developed a video game called RePresent to assist individuals who choose to represent themselves in civil court cases, known as pro se litigants. They have said that the game is created to demystify the legal process, which can be overwhelming for those without legal training.​ The interesting thing about this game is that it essentially guides players through the entire journey of a court case, starting from the moment they learn they need to appear in court until the very end. It covers crucial steps like gathering evidence, filling out paperwork, and preparing for court appearances. The game begins with a dream sequence where the player is unprepared in court, highlighting the importance of preparation. As players make informed decisions, a confidence meter fills up, indicating their readiness. However, the game intentionally stops short of delivering a verdict to avoid giving false assurances about real-life outcomes.

This game was developed through a collaboration between game designers and legal experts at Northeastern’s NuLawLab, and has been tested with nearly a thousand users and is available on Android and iOS platforms. The developers plan to expand the game to cover various legal scenarios beyond small claims and eviction cases too which I found to be very interesting

Honestly, I think this is so cool and very smart. Going to court without a lawyer sounds terrifying, and most people don’t have thousands of dollars lying around for legal help, especially since access to justice is such a big, growing issue everywhere. Turning it into a game makes it way less intimidating, and actually teaches you real skills instead of just throwing legal jargon at you. I think it’s so interesting when technology and video games are used to actually make life a little fairer for people who need it most. I’m excited to see if they add more case types too like divorce, immigration, family law because it’s  truly so encouraging to see such innovative approaches being developed to support those who might otherwise be overwhelmed by the legal system.​

If you want to read more about this, I recommend reading: https://dl.acm.org/doi/10.1145/3643834.3661632 and https://news.northeastern.edu/2025/03/11/represent-game-casper-harteveld/.

Nintendo Ninjas Visit Discord!

Hi everyone! I hope you’re all having a fantastic end to your exam season!

I wanted to quickly highlight an interesting development from Nintendo’s continuous attempts to uncover the identity of the mysterious individual(s) who caused a tremendous leak of Game Freak’s, the developers for the main line series of games for Nintendo’s hit property “Pokemon”, proprietary information that was subsequently spread all over the internet. Fans on the internet at the time were referencing the event as the “Tera Leak”, given the immense amount of internal information that was shared with the public without permission from the company.

As of late, Ninetendo has demonstrated its steadfast commitment towards tracking down the perpetrator of the Teraleak and recently made headlines for filing a request for a subpoena on April 19th in US District Court of the Northern District of California that would force Discord to disclose the names of particular users on the platform in an attempt to identify anyone involved in the “leaking process”, which allegedly originated from a Discord server called “Freak Leak”.

Currently, it remains to be seen whether Nintendo will be successful in its pursuit of these mysterious leakers via Discord but the company’s pursuit of legal action is a strong reminder to leakers in the video game space about the potentially severe consequences of their behaviour.

https://www.msn.com/en-us/entertainment/gaming/nintendo-is-reportedly-taking-legal-action-after-last-years-massive-pokemon-teraleak-which-supposedly-unveiled-legends-z-a-source-code-and-unannounced-gen-10-games/ar-AA1DoC1w
https://www.polygon.com/pokemon/561817/pokemon-teraleak-nintendo-discord-subpoena

Cooler Screens in Hot Water

Hi everyone!

A while ago, I came across some articles on Cooler Screens, the company that creates digital fridge screens that we talked about earlier this semester. Currently, they’re in a big legal battle with Walgreens. In 2019, the two companies entered into a 10-year contract to install over 45,000 smart doors in Walgreens stores.

About 10,000 of these got installed. However, the screens frequently glitched and displayed the wrong products. And some even caught on fire. This led Walgreens to try to get out of the contract and Cooler Screens responded by suing them for breach of contract.  Walgreens countersued for monetary damages.

But that’s not all! In December 2023, Cooler Screens secretly cut the data feeds to doors at more than 100 Walgreens locations in the Chicago area. This left them blacked out or glazed over, making it difficult for customers to shop.

In one of the articles, Jacqueline Flam, a senior vice president at a consumer intelligence firm, said, “High installation costs, potential privacy concerns, technical challenges, and the risk of overwhelming customers with excessive advertising are key drawbacks [of products like Cooler Screens]. Ultimately, [Cooler Screens] create[s] risk in complicating a simple, straightforward sale.”

Personally, I found this really compelling. As a consumer, I’m not really getting much benefit out of a screen that displays the exact same thing that’s behind it, even when it’s working. I also don’t want to be bombarded by a bunch of ads when I’m just trying to get my groceries. To me, it seems like the only ones gaining from this technology are retailers and advertisers.

But what do you all think? Let me know in the comments!

Here are my sources for anyone who wants to read more:

https://www.techspot.com/news/106434-walgreens-smart-freezer-doors-200-million-misstep.html

https://fortune.com/2025/01/17/walgreens-cooler-screens-refrigerator-doors-digitized-ads-200-million-lawsuit/

Are ‘Spoilers’ Illegal? China’s Supreme Court Recognizes Leaking Unreleased Game Characters as Trade Secret Infringement

Hi everyone, I came across this interesting article published by the legal department of miHoYo, the company that makes Genshin Impact and the Honkai series. You can find the original text on their WeChat public account. These game, due to their influence, has many people who dig up unreleased designs and future version information to post online. How does the law handle this? I’ve translated it into English below:

Supreme People’s Court of China Releases Intellectual Property Protection Report Including miHoYo Game Leaks Case

On April 21, 2025, the Supreme People’s Court held a press conference to release the “Status of Intellectual Property Judicial Protection in Chinese Courts (2024)” and typical intellectual property cases from 2024. Eight typical cases covered various types including trade secrets, patents, trademarks, copyrights, and anti-unfair competition, involving industries such as video games, biomedicine, and AI technology. Among them was the case filed by miHoYo with the Shanghai Pudong New District People’s Court regarding “leaking unreleased game characters infringing trade secrets.” The Supreme People’s Court noted in the report that this case establishes standards and judicial rules for determining whether unreleased game character designs constitute trade secrets, which has positive significance for promoting healthy development of the gaming industry.

MiHoYo’s game “Honkai: Star Railway” has received an enthusiastic response in the global gaming market since its launch. To provide players with good gaming experiences, miHoYo regularly updates the game with new characters, scenes, storylines, and activities, which undergo internal testing before release. For this purpose, miHoYo and its affiliated companies recruited several players, including Chen, to participate in beta testing and signed confidentiality agreements. During the beta test, Chen, without permission, secretly photographed and recorded test content and screens of seven game characters including “Robin,” capturing their in-game models (character models that players can control), skill effects, skill data, and other test content. Chen disclosed this information to third parties multiple times, which led to the public disclosure of the beta test game footage. Upon discovery, miHoYo filed a pre-litigation behavior preservation application with the Shanghai Pudong New District People’s Court because “the relevant information constitutes trade secrets, and further disclosure would cause irreparable damage,” and filed a lawsuit within the statutory period, requesting the court to order Chen to stop the infringement, eliminate the impact, and compensate for losses. Chen argued that the relevant game characters had already been publicly disclosed before they participated in the test and were not within the scope of trade secret protection.

The Shanghai Pudong New District People’s Court reviewed the pre-litigation behavior preservation application and determined that miHoYo’s request had a factual basis and legal grounds. If corresponding preservation measures were not taken, it could cause irreparable damage to the company’s legitimate rights and interests, and taking behavior preservation measures would not lead to a significant imbalance of interests between the parties. Therefore, within 48 hours of receiving the application, the court legally issued a ruling ordering Chen not to disclose, use, or allow others to use the game content that was unauthorized recorded during the game testing process.

The Shanghai Pudong New District People’s Court ruled in the first instance that for the seven game characters that were secretly recorded, the continuous dynamic game footage composed of elements such as the in-game character models, character skill effects, and skill data conform to the characteristics of business information and the constitutive elements of trade secrets as stipulated in the Anti-Unfair Competition Law, and are protected as trade secrets under this law. Chen, having signed a confidentiality agreement, violated confidentiality obligations by secretly photographing and disseminating these trade secrets, and should bear the corresponding legal responsibility. The essence of trade secret protection is to protect the competitive advantage that trade secrets bring to operators. Even if the game characters had been made public due to version updates, Chen was still not allowed to disclose the test game footage in their possession. The court finally ruled that Chen should stop the infringement, eliminate the impact, and compensate for economic losses and reasonable expenses totaling 500,000 yuan. After the first-instance judgment, neither party appealed.

The Supreme People’s Court pointed out in the report that this case involves the criteria for determining whether unreleased game character designs and other information constitute trade secrets and judicial rules, which has a positive significance for promoting the healthy development of the gaming industry. The pre-litigation behavior preservation ruling, taking into account the characteristics of the online gaming industry, provided timely legal remedies for the applicant. The judgment, targeting the leakage of game characters, not only protects the content of game characters themselves but also protects the business model of enhancing attention through game version updates and the competitive advantages brought by this business model, thereby providing strong regulation against premature “leakers.”

A win for more accessibility in video games

03 Hero Asset - Secondary 1

This is not entirely IP related, but something positive I saw and wanted to share during what I am sure is a busy exam season for us all!

Ubisoft has recently launched Chroma, an open-source tool made to simulate colour blindness, aiming to improve gaming accessibility for approximately 300 million people worldwide affected by the condition. Chroma allows developers to replicate three main types of colour blindness (protanopia, deuteranopia, and tritanopia) by applying real-time rendering up over game graphics without impacting performance. [1]

Chroma has features such as:

  • “Color Simulation on single monitor. This solution works on top of game and can be maximized as per requirement.

  • Work on all games. No dependency on any specific game or engine.

  • High performance. Able to simulation live gameplay upto 60 FPS.

  • Accurate results.

  • Simulation of all type of color blind forms.

  • Only available solution which capture screen live gameplay screen and simulate.

  • Easy screenshot to log error.

  • Easy and configurable UI” [2]

While Chroma will not be performing at the highest level of rendering performance, it is the tradeoff needed to ensure accurate and accessible game play. As it has been released now under an open-source license, other developers can now make use of this technology to “enhance accessibility in their own games”. [1] Additionally, in March of this year, the Entertainment Software Association introduces the Accessible Games Initiative, a cross-industry initiative, which aims to give consumers “clear information about the accessibility features available in video games.” [3]

These are both pieces of news that highlight the industry’s desire to make the gaming space more accessible and inclusive for everyone!

Sources:

[1] https://www.techspot.com/news/107574-ubisoft-chroma-helps-developers-simulate-color-blindness-across.html

[2] https://github.com/ubisoft/Chroma# (and photo credit as well!)

[3] https://www.prnewswire.com/news-releases/entertainment-software-association-introduces-the-accessible-games-initiative-to-provide-players-with-information-about-accessibility-features-in-video-games-302406737.html

AI and Gaming: Microsoft Tests the Waters

Hi everyone,

I came across an article on Microsoft experimenting with AI recently and thought that I might make a quick post about it, given our discussions around AI in gaming.

Microsoft recently released an AI gaming model called Muse AI that “can dynamically create gameplay visuals and simulate player behavior in real-time”, which, in simpler terms, generates playable environments through AI without using a game engine.

Using this model, Microsoft recreated a classic game called Quake II that players can try online. Microsoft’s model drew criticism and sparked conversations around the use of AI in gaming. For example, one Bluesky user pointed out that the generated frames are not permanent and changes every time the player looks at the floor. Others criticize the low framerates and blurry textures. Further, the demo reportedly took an enormous amount of electricity to produce, which is another issue with AI that often sparks debate.

For those who are interested, you can try the demo here: https://copilot.microsoft.com/wham

What are your thoughts about the demo? Have you played the original Quake II? How does Microsoft’s demo compare and what might this say about the future of how AI is used in games?

Sources:

Switch 2 Prices Set Worrying Precedent For the Future of Gaming

Last week Nintendo dropped their Nintendo Switch 2 Direct, which announced many of the new games releasing alongside the hotly-anticipated console. While the Direct itself was met with overwhelming positive reception (if you haven’t already, please see the Moo Moo Meadows cow becoming a playable character in Mario Kart), much of this excitement was dampened by the subsequent reveal of the Switch 2’s price. 

Just look at her go!

The Switch 2 has been announced to be $449 USD, marking a drastic jump from its predecessor’s price of $299.99 USD upon release. In Canada, the Switch 2 will be $629.99 CAD, jumping up from the Switch 1’s $399.99 CAD. 

In addition to the price of the console itself, the price of new games exclusive to the Switch 2 such as the new Mario Kart World has also caused widespread outcry. The game is priced at $80 USD, with a bundle packaging the game with the Switch 2 set at $499.99 USD. In Canada, the game is expected to be somewhere in the $100-115 CAD range, with the bundle at $699.99 CAD. On the original Switch, Nintendo franchise games were typically priced at $60 USD ($79.99 CAD), marking a $20 USD jump between console generation, as well as the highest price Nintendo’s ever set for one of its games since Legend of Zelda: Tears of the Kingdom’s $70 USD price tag from 2023.

 

Mario Kart World is the first new entry to the Mario Kart series in 9 years since Mario Kart 8 was released for the Wii U in 2014 and its announcement has been met with widely positive reception, especially given the breadth of new gameplay features. In response to fan backlash about the pricing of the game, Nintendo of America’s Vice President of Product and Player Experience Bill Trinen has justified the $80 USD price tag by emphasizing the value of the game experience, stating that fans will “find this to be probably the richest Mario Kart experience they’ve ever had.” 

As someone who very begrudgingly paid the $90 CAD for TOTK on its release date, I take part in the shared concern among many over rising costs in the video game industry. While I don’t doubt that the new Mario Kart World will provide an unparalleled gameplay experience in comparison to Mario Kart 8, I don’t necessarily believe that this would justify a potential price point of over $100 CAD, especially since the increased price seems more to be simply because Nintendo can, rather than due to any pragmatic reasons such as rising costs. These new price announcements have me (and many of my friends) reconsidering whether the Switch 2 is really worth the buy. 

With Nintendo raising prices, the fear is that the rest of the industry will follow suit. There’s speculation online that the price of Grand Theft Auto VI, another hotly-anticipated game, could exceed even $100 USD. This is not even taking into account the potential impact of Trump’s tariffs, which have already delayed pre-orders for the Switch 2 in the US and Canada.

As consumers are faced with mounting economic uncertainty and increased costs across the board, this sets a worrying precedent for the costs of video games and the accessibility of gaming in the future. 

Class 11: “Consumer Protection in Video Games” + “Emulators and Game Preservation”

“Liberation Day” hits the video game industry

President Donald Trump ran on a promise to lower prices, and he finally delivered on that promise on April 2, 2025 through the introduction of global tariff policies which dramatically lowered the value of many stocks. These new tariffs caused losses in the stock market that haven’t been seen since March 2020, and are causing a great deal of uncertainty for many companies that rely heavily on manufacturing in Asia. For example, Apple’s stock has seen a loss of almost 16% (so far) due to fears the tariffs will disrupt supply chains and drive up the price of consumer goods. The United States has placed tariffs on key manufacturing countries such as China (34% + 20%), Taiwan (32%) and Vietnam (46%).

Amid this uncertainty, Nintendo has delayed pre-orders in the United States for the recently announced Nintendo Switch 2. US pre-orders were initially planned to start on April 9 in anticipation of the June 5 launch date for the gaming device. However, Nintendo has postponed pre-orders until for the time being “in order to assess the potential impact of tariffs and evolving market conditions.” It is highly likely that the price of the Nintendo Switch 2 (at 450 USD) will be increased in the United States to account for the added costs of tariffs. Pre-orders of the Nintendo Switch 2 in Canada and Europe will however commence as scheduled on April 9, and there is no indication that prices will be increasing in Canada.

It is likely that other video game console manufacturers and other companies in the consumer electronics space will also adjust their prices in the United States to account for these tariffs. Analysts believe that the prices of products such as iPhones can increase by 30-40%.