Video – Nintendo: Rights Protection or Fan Alienation?
Hi everyone, I hope you’re doing well as we move closer to the end of the semester! Following in the footsteps of a few of you, my presentation is now (finally) ready to show off! It’s about Nintendo, all the ways they’ve tried to protect their IP rights, and how it has affected their fanbase. […]
It’s not April 1st…is it?
Sometimes you simply have no choice but to post. This is one such story… Jon
Interactive Entertainment Law Review 2:1
Volume 2, Issue 1 of the Interactive Entertainment Law Review published by Edward Elgar is available. The aim of the Interactive Entertainment Law Review is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual/augmented/mixed realities, social media, and all related and emergent forms of digital interactive entertainment. The Journal is published twice […]
Can you defame an Avatar? Some tentative clues at the beginning of the path…
The above is the only avatar I’ve ever used out of its game-given context. It was generated on an X-Box 360. An article on some (gaming?) website showed me how to export it, and so I did. It is slimmer and more jaundiced looking than I actually am (or was at time). The blue shirt […]
Video & Slides from talk at the Emerging Media Lab Lecture Series
On Tuesday September 25, 2018, I was privileged to give a talk which navigated the legal corrolories to the technological path from video-game mods through advanced VR all the way to completely personalized worlds powered by advanced artificial intelligence. It’s a long and winding road that ends with raising questions regarding how Rule of Law […]
“Life As A Game: Legal Consequences of A.I. Individuated MEdia” @ More Than Just Game lV, April 5, 2018, London U.K.
This past week I once again had the pleasure of giving a talk at fourth annual “More Than A Game ” conference in the U.K. As seems to always be the case, the ideas for the talk were germinated during this course, especially during our various collective musings about Artificial intelligence in video-games. Thanks are […]
MoCap and VoCo in Video Game Law
I recently listened to an episode of Radiolab which covered the advancements of voice editing and motion capture (MoCap).It appears that technology has advanced to the point where it is possible, using only forty minutes of someone’s dialogue, to create fictional conversation using their voice. Moreover, visual technological advancement have also made it possible to […]
“Trusting Ourselves: Freedom of Thought in Virtual Realities” @ More Than Just A Game lll, April 6, 2017, London U.K.
Again this past April I was honoured to participate in my wonderful colleague, Professor Gaetano Dimita’s outstanding annual international “More Than Just a Game” conference, in London, U.K. The conference was fittingly put on at historic Stationers’ Hall by the Centre for Commercial Law Studies, Queen Mary University of London, aided and abetted by a group […]
Legal Contradictions Manifest in Video Game Worlds: Copyright through the Post-Structuralist Looking Glass
In the spring I was invited by my colleague Gaetano Dimita (http://www.law.qmul.ac.uk/staff/dimita.html) of The School of Law, Queen Mary University of London to participate in the second edition of an academic conference he organizes called “More Than Just A Game: Interactive Entertainment & Intellectual Property Law”. The conference, which took place on April 8, 2016 […]
Law-ification Presentation @ Full Indie Summit 2014
For anyone who wants my take on a broad variety of issues video game developers might be interested in, this video which is a bit over a year old (but only recently posted to YouTube) might be helpful. https://youtu.be/5e7JoA1YK-Y jon