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An awesome short film about our Oculus Rift class(es)

  Jesse Joudrey passed along this very well done piece about our Rift experiment  two weeks ago. Thanks to everyone in the two “real” classrooms and the one “virtual” classroom who participated. Confusing, isn’t it? 😉 jon

UBC Open Badges – Initial Video Game Law Pilot Project Results

UBC Open Badges – Initial Video Game Law Pilot Project Results

                                                                                                              […]

The Line Between Code and What You See

The Line Between Code and What You See

Don made a very interesting point in today’s talk about distinguishing who owns the rights to some computer code (the developers), versus who owns the rights to the actual look-and-feel / expression it creates (the studio). I just wanted to add that the line between the two is not always a clearly drawn line in the […]

Special Issue  of UBC Law Review on “Digital Media, Video Games, And The Law” is out..

Special Issue of UBC Law Review on “Digital Media, Video Games, And The Law” is out..

Vol 46 No 3 (September 2013) – UBC Law Review Society There are now 3 copies on reserve in the library which could be very useful (depending on topic) as you craft papers for the course. jon

Asking the Wrong Questions and Looking in the Wrong Places – By Michela Fiorido

Asking the Wrong Questions and Looking in the Wrong Places – By Michela Fiorido

Obama calls for game violence research: http://www.gamespot.com/news/obama-calls-for-game-violence-research-6402483 It is truly baffling to me that people immediately jump to blame violent video games when a shooting happens and that now $10 million dollars will be spent on game violence research. What ever happened to plain old criminology? There are a myriad of other ways to explain […]