The EU is finally paying attention to the video game industry… better late than never.

The VG industry is significant in Europe; it is estimated to be worth more than 21 billion US dollars and it keeps growing every year. We know that a lot of the industry activity emerges from Pacific Asia and North America but let’s not forget that Europe is home for major tech companies such as French Ubisoft, CD Projekt Red, Gameloft etc. Moreover, the industry doesn’t only generate economic activity; no one can deny its cultural impact on the European society, especially on the youth.

However, national government in Europe kept giving more attention to the movie industry, putting aside – even ignoring – VG. And why was that? VG were simply considered as leisure activities, “nerdy hobbies”, when in fact it helped many non-English speakers to learn this language, improve technical and cultural skills etc.

Unfortunately, this carelessness from many national governments and from the EU itself led many tech companies to set sails from Europe. Let’s take for instance Minecraft, a Swedish-born company later acquired my Microsoft because Mojang lacked capital and investment for this type of activity.

But this story doesn’t end on this black mark. The EU, more precisely the European Commission, is currently trying to adjust tactics by recognizing the importance of the VG industry and granting it more attention. The Commission developed a major project quite transparent when it comes to its name: Understanding the Value of a European Games Society. Launched in January 2022, the project is aiming at understanding the industry in its core to identify and create future policies while creating a network of VG experts.

This comprehensive and long-term approach of the VG industry is making the EU a step closer to reconnect with the potential it has for its economy and its societies. And it seems to go well because the Parliament has just adopted on November 10 a resolution on VG and Esport in order to acknowledge their value and their growth potential.

Let’s now see how this initiative evolve and if the EU will keep taking the VG industry seriously.

Nour Hassan (exchange student from France)

 

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