Video Game Regulation: An Exploration of Possibilities

Happy December everyone! I’m sure we are all a bit flustered by the end of term so rapidly approaching. Hopefully you can procrastinate from other courses/assignments by taking a few minutes to view this presentation by me and Jina on video game regulation. I’m sure you know the drill by now with how to navigate the audio slides. However, this was our first time figuring out how to make audio slides on Google Slides, so if anyone has any issues accessing the content, please do let me know!

Throughout this term, we’ve discussed the topic of digital data manipulation by developers and the freedom of thought/expression concerns that arise from such manipulation. In this presentation, we explored the different possibilities for regulating this type of manipulation in the video game context, including (1) autonomous player- and developer-based regulation; and (2) the deficiencies of autonomous regulation and the need for legal intervention. Due to time constraints, we have limited the examples to the esports context. However, ideas that we have explored can be applicable to the video game context at large and we would welcome any comments or discussion on contexts outside of esports!