Knights of Allardia: Video Game Violence

Legal Research 1

 

The Law and Science of Video Game Violence: What was Lost in Translation (William K Ford)

http://heinonline.org/HOL/Page?handle=hein.journals/caelj31&div=18&start_page=297&collection=journals&set_as_cursor=2&men_tab=srchresults

 

Regulating Violence in Video Games: Virtually Everything (Alan Wilcox)

http://heinonline.org/HOL/Page?handle=hein.journals/jnaa31&div=10&start_page=253&collection=journals&set_as_cursor=5&men_tab=srchresults

 

Game Over! Legal Responses to Video Game Violence (Kevin E. Barton)

http://heinonline.org/HOL/Page?handle=hein.journals/ndlep16&div=13&start_page=133&collection=journals&set_as_cursor=0&men_tab=srchresults

 

Thinking of the Children: The Failure of Violent Video Game Laws (Gregory Kenyota)

http://ir.lawnet.fordham.edu/cgi/viewcontent.cgi?article=1410&context=iplj

 

Comment: It’s All Fun and Games Until Someone Gets Hurt: The Effectiveness of Proposed Video-Game Legislation on Reducing Violence in Children (Patrick R. Byrd)

http://heinonline.org/HOL/Page?handle=hein.journals/hulr44&div=19&g_sent=1&collection=journals

 

Graphic Violent in Computer and Video Games: Is Legislation the Answer? (Matthew Hamilton)

http://heinonline.org/HOL/Page?handle=hein.journals/dlr100&div=13&start_page=181&collection=journals&set_as_cursor=0&men_tab=srchresults

 

“Mortal Kombat”: Illinois Violent Video games Law Versus First Amendment (Brendan J. Dolan)

http://heinonline.org/HOL/Page?handle=hein.journals/clrj26&div=6&start_page=75&collection=journals&set_as_cursor=0&men_tab=srchresults

 

Legal Research 2

 

Thinking of the Children: The Failure of Violent Video Game Laws (Gregory Kenyota)

http://ir.lawnet.fordham.edu/cgi/viewcontent.cgi?article=1410&context=iplj

Legislators have been enacting laws to restrict the sales of violent video games to minors but they have been often struck down by courts for violating the First Amendment. The writer explored the First Amendment issues that legislators face when enacting statutes regulating the sales of violent video games to minors.

The writer then discusses that self-regulation is the only acceptable solution to mitigating the parental concerns to violent video games. The efficacy of the ESRB was also commended, and the writer suggested that the ESRB rating system is the best solution to prevent exposure of violent video games to children without governmental regulation. For example, Manhunt 2 by Rockstar  was rated Adults Only, and the various game platforms refused to stock the game. Rockstar had no choice but to put on hold its release date. After modifying it, the game received an M rating. and was successfully released. This provides a solid example of how the video game industry is able to regulate itself.

 

“Mortal Kombat”: Illinois Violent Video games Law Versus First Amendment (Brendan J. Dolan)

http://heinonline.org/HOL/Page?handle=hein.journals/clrj26&div=6&start_page=75&collection=journals&set_as_cursor=0&men_tab=srchresults

Discusses Illinois Violent Video Games Law and how it will be deemed unconstitutional due to vagueness and lack of proof concerning a causal connection between violent video game use and increased violent behavior in minors. Suggests legislators should turn their efforts instead to addressing actually proven causes of youth violence, such as bullying, social class, lack of parental supervision, and poverty. Regulating violence in video games should be left to industry self-regulation and parental supervision.