8. Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games (Lehdonvirta, Ratan, Kennedy & Williams)
Including – 1. “Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis”; 2. “Surveillance and Community: Language Policing and Empowerment in a World of Warcraft Guild”; 3. “Getting Played: Gamification and the Rise of Algorithmic Surveillance”; 4. “Games of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II”; 5. “Creative Misuse as Resistance: Surveillance, Mobile Technologies, and Locative Games”; 6. “The Gift that Keeps on Giving: Google, Ingress, and the Gift of Surveillance”; 7. “’I had no credit to ring you back’: Children’s strategies of negotiation and resistance to parental surveillance via mobile phones”; 8. “Gaming Privacy: a Canadian case study of a children’s co-created privacy literacy game”; 9. “Enclosures at Play: Surveillance in the Code and Culture of Videogames”; 10. “Reporting From the Snooping Trenches: Changes in Attitudes and Perceptions Towards Behavior Tracking in Digital Games”; 11. “Watching Us Play: Postures and Platforms of Live Streaming”; 12. “Diverting and diverted glances at cameras: playful and tactical approaches to surveillance studies”; 13. “Playdates with Big Brother: Playfully Repurposing Surveillance Cameras to Build Communities”; 14. “Surveillance Chess”.
22. What Is Public?: It’s so simple, right? (by Anil Dash)
28. The Evidence Is In: Patent Trolls Do Hurt Innovation (HBR Blog)
30. Time for digital emancipation (Doc Searls)