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A Brief History of Graphics

If I remember from my time in Video Game Law several years ago, this is the time of year when there is lots of time to spare. Law students, having done all their studying and completed their papers weeks in advance, long for something to occupy their time.

There is hope! Here is a five part YouTube documentary on the evolution of graphics technologies since the dawn of video games. The first four episodes each focus on specific graphics technologies, while the final episode looks at today’s state of the art before asking where games are headed in the future.

While the documentary does not discuss the many legal issues surrounding graphics, the technologies and games featured are industry milestones that are discussed throughout the course. If nothing else, the documentary provides a historical context to inform discussion of game graphics and games more generally.

Part 1 is below, or jump straight to the five part playlist.

Games Are Not Coffee Mugs, Episode 5

Professor William K. Ford of The John Marshall Law School just sent me a link to the latest episode in his excellent video series on games. It is an interview with a past guest in our course, Patrick Sweeney, on the very interesting and somewhat fraught subject of “The Video Game Industry and Hollywood”.

Enjoy.

jon

Week 12 – 11/19/14: “Terminators, Orcs & Other Anomalies” & Adrian Crook

Thanks to Adrian Crook for a very useful overview of the opportunities and cycles of the video game industry. Video and slides below.

jon

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Law 423B UBC Open Badges Project Survey

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The addition of badges to the Video Game Law website has no doubt been one of the more pleasant surprises of this academic season. It was only in late August 2014 that the possibility of the course being included in the Open Badges UBC Project even emerged. In that context it is perhaps a bit surprising and gratifying that Video Game Law became the first UBC course to implement a badging system on the website. Even better, given that badges and badging are not part of grading in the course it is wonderful how reinforcing the early results have been. They can be found in this post: http://videogame.law.ubc.ca/2014/11/16/ubc-open-badges-initial-pilot-project-results/

The Open Badges UBC Project now would like your help in providing additional feedback which may be useful to the UBC community and to the badges project moving forward. There are only 10 questions so it won’t take very much of your time.

Finally Erin Fields and David Vogt must be thanked for inviting our participation, as well as Associate Dean Benjamin Goold for supporting the idea. Will Engle, Novak Rogic and Richard Tape of the UBC Centre for Teaching Learning & Technology must be mentioned as the technological braintrust behind the project. Richard Tape in particular deserves to be called out for his passion and diligence in getting badges on-line for our course so incredibly quickly. Everyone has been wonderful to work with.

Thanks for participating in the badge project.

jon

Video-Blog News of the Week; November 19, 2014

This week: Some strange symmetry’s of control and attempted control in the video game world.

jon

Week 13 Guest Speaker: Anoop Desai of Electronic Arts

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Anoop Desai will be our final guest speaker for this video game law cohort. Anoop is Director, Business Affairs/Development at Electronic Arts (Canada) Inc. and has been with EA since 2007. Previously he was with Next Level Games and practiced law with Alexander, Holburn, Beaudin & Lang from 2001 to 2005.

At EA Anoop is responsible for distribution and publishing partnerships for digital platforms in established and emerging territories. He has also been pivotal in defining EA’s business strategy and negotiating deals for new and emerging platforms including cloud computing. Anoop’s professional strengths include identifying and evaluating partners, exploring and analyzing various business models, establishing corporate standards and negotiating deals.

Anoop is a lawyer who traverses territories that encompass both business principles and legal issues. As such he has a real perspective on the diversity of ways legal training can be relevant in a creative business environment. He will be talking to us about negotiating video game deals and the industry landscape. As well, Anoop will address the always looming question of how those who want to be part of the video game industry can most effectively pursue their goal.

jon

South Park: Freemium isn’t Free

South Park has covered and brought light to a large number of topics over 18 seasons. While always hilarious, and sometimes offensive, they can also be surprisingly informative. Few weeks ago South Park tackled the topic of freemium games. Since it relates closely to the course, I took upon myself to watch the episode, for research.

In the episode, Prince of Canada and Minister of Mobile Gaming explain the basic concept of “freemium games”.

http://www.dailymotion.com/video/x29ppjd_south-park-accurately-sums-up-freemium-games-freemium-isn-t-free_fun

 

Specifically, the Minister lists the five principles of a successful freemium game:

  1. entice the player with a simple game loop
  2. use flashing ‘chachings’ and compliments to make the players feel good about themselves
  3. train the player to spend the fake currency (you may have noticed donuts and clams on the whiteboard – the fake currency used in Simpsons Tapped Out and Family Guy Quest for Stuff)
  4. offer the player a way to spend real currency for your fake currency (so they forget they are spending actual money)
  5. and make the game about waiting – and allow players to pay not to wait

And another, important principle: make the game just barely fun, because if the game was too fun, there would be no reason to micropay.

South Park also make the connection between freemium games and drug/alcohol addiction.

Drug addiction: Jimmy pushes the game to Kyle and others like a drug dealer because he needed the money to pay for another freemium game he is addicted to.

Jimmy: How do you get people addicted to crack? You give it away for free. You give away a little taste and then..and then some people…can’t stop themselves.

Alcohol addiction: Minister of Mobile Gaming admits to targeting the heaviest users of game and extracting the most amount of cash from them.

Minister: Here is a fact – 80% of alcohol sales are paid for by alcoholics… You think the alcohol industry cares?! They don’t care that 10% are gonna get addicted, they’re counting on it

There are other great nuggets from the episode and I highly recommend everyone to watch the episode!

Week 11 – 11/12/14: “Controlling the Controllers” & Jas Purewal (& Oculus Rifts)

There are many thank you’s due after this past weeks class which involved an unprecedented amount of technology.

First thanks to Jas Purewal for joining us from London England to talk about international video game law issues. Jas’ perspectives on video game law are regularly  at his popular site at http://www.gamerlaw.co.uk

Huge thanks also to Jesse Joudrey and Graham Gaylor of  vrchat.net, a VR platform people can build their own social VR experiences onto, for all the work they did to set up the Oculus experience and for obtaining seven Rift headsets for the use of the class. Thanks also to Associate Dean Benjamin Goold and Maria Erhardt of the Faculty Law for their help in making this happen.

Student reactions to the experience as well as mine from a pedagogic perspective can be found at the post below titled “Project Oculus: Our Virtual reality Classroom”. To link to that post and comments directly go to http://videogame.law.ubc.ca/2014/11/12/oculus-alternate-classroom-is-114/

That this technical tour-de-force all ran as smoothly as it did is thanks to  Dan Silverman of the Faculty of Law. Dan has provided incredible support for the course and all its experimentation from the inception of the 2.0 version three academic seasons ago. Am so very thankful for all Dan does on a regular basis for the course. He has truly become integral to its design and execution.

Video and slides below (including a YouTube video of the class as you might have seen it with a Rift, minus 3D immersion of course).

jon

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News of the Week; November 19, 2014

GAMES

1. Ubisoft’s Sneaky Scheme to Keep You From Seeing Bad Reviews

3 Reasons Why Video Game Review Embargoes Are Particularly Anti-Consumer

Why didn’t Ubisoft do the right thing and delay Assassin’s Creed Unity?

2. No Dragon Age: Inquisition for India as EA pulls RPG: Local obscenity laws to blame, says EA

3. Assassin’s Creed Unity Criticized By Former French Politician

4. Nexon drops developer Robotoki’s first game after studio drops free-to-play model

5. Sony’s Layden: Harassment “completely unacceptable”

6. We Are Not Jack Thompson’ Song Delivers A Positive Message To All Gamers

Intel Resumes Ad Campaign With Gamasutra

Victims Of Online Threats Say Perpetrators Aren’t Being Caught

Rage Against GamerGate’s Hate Machine

The Anita Sarkeesian Hater That Everyone Hates

Grand Theft Auto V’s First-Person Sex With a Prostitute

+ Dragon Age: Inquisition’s women, and the remarkable ordinary

7. Sweden looking to label games that promote gender equality

8. ‘Final Fantasy XIV’ Servers Targeted by Ongoing DDoS Attacks

9. Dev who threatened Gabe Newell has returned to Code Avarice

10. Breaking the lock: Why all game content should be unlocked from the outset – It’s past time developers stop restricting when and how we play their games.

11. Early Access popularity growing, but only 25% have released as a full game

12. PETA Launching Animal Friendly ‘Minecraft’ Server This Weekend

13. Gumi to file IPO at $890 million valuation

14. Big Fish Games to be acquired for $485 million

15. Good Game: The rise of the professional cyber athlete.

16. Atari landfill cartridges sell for up to $1,500 each at auction: City raises $36,000 selling nearly 100 trashed cartridges

17. 8-Bit Philosophy: Plato, Sartre, Derrida & Other Thinkers Explained With Vintage Video Games

DIGITAL

18. Court agrees that Google’s search results qualify as free speech: Website CoastNews had its complaint tossed; must pay attorney’s fees to Google.

19. French ‘right to be forgotten’ decision takes link removal beyond Europe

20. Appeals Court Rules in Favor of Anonymous Speech in California Prop. 35 Case

21. Unsealed Filing Shows DOJ Misled Appeals Court About National Security Letter Gag Orders

22. Americans Want More Privacy from Companies and Government

23. Mobile App Privacy Practices: The Office of the Privacy Commissioner of Canada Issues Tips For Communicating Privacy Practices to App Users

24. Computer espionage attacks on human rights, civil liberties groups: Citizen Lab releases new report

25. Condemnation mounts against ISP that sabotaged users’ e-mail encryption: Researchers say AT&T subsidiary thwarted STARTTLS protection, sent e-mail in clear.

26. Hotel charges couple’s credit card $156 for negative Trip Advisor review: Terms of service for “Dirty rotten stinking hovel” authorizes bad-review fines.

27. FCC calls AT&T’s fiber bluff, demands detailed construction plans: AT&T claims net neutrality forced it to “pause” fiber builds it never started.

The troubling truth behind these anti-net neutrality op-ed writers

Net Neutrality is sooo much more than access to the “tubes”… (danah boyd)

28. The Cable Model and The Internet Model

29. 6 links that will show you what Google knows about you

30. Uber Executive Suggests Digging Up Dirt On Journalists

The moment I learned just how far Uber will go to silence journalists and attack women

Uber’s Moral Compass Needs Recalibration

The Immaturity and Arrogance of Uber

Hear Sarah Lacy respond to Uber exec’s proposed million dollar smear campaign against her

31. LinkedIn Can’t Shake Publicity Rights Claims Based on Reminder Emails

32. Amazon and Hachette resolve dispute with multi-year agreement: Agreement ends a bitter months-long dispute that saw NYT op-eds, Colbert segments.

33. When Fitbit Is the Expert Witness: An upcoming court case will use fitness-tracking data to try and prove a plaintiff’s claim, bringing us one step closer to the new age of quantified self incrimination.

34. Virtual Reality Aims for the Mobile Phone:

35. A smartphone-based virtual reality headset from Samsung and Oculus VR could make the technology more accessible, but it also demonstrates a new set of challenges.

36. How Individual Identity Influences The Way Audiences Share [Survey Data]

37. IBM’s Watson Can Now Debate Its Opponents

38. Why I Am Teaching a Course Called “Wasting Time on the Internet”

CONSTRAINTS

39. Art In A Time Of Surveillance

40. Music Critics See Their Role and Influence Waning in The Era of Digital Music

41. How Garth Brooks took on the internet – and lost: The poor sales of his comeback album Man Against Machine show that taking a stand against the modern music business only works if you’re Taylor Swift

jon

Casual Gaming

I cannot class myself as a hard-core gamer, yes when I was younger I owned a play-station 2 and did play lots of formula 1 racing games among other things (I owned a steering wheel and pedals), but today I am part of that ever growing group many “real” gamers seem to dislike, the casual gamer. I, unfortunately, am one of those people who cannot stop playing Candy Crush, and Disney’s equivalent Frozen game and have to openly admit have spent money buying extra lives when I just cannot wait half an hour to play again. As in the article Jon posted in the most recent New of the Week, http://www.firstpersonscholar.com/casual-surveillance/,I still believe that the category of gamers I am a part of has not received the academic attention it needs. Many still view casual games and gaming as simple and inconsequential, but with its ever growing popularity (and profitability) surely more attention needs to be given to it, especially with regards player privacy which seems to be a huge issue across many different digital media forms at the moment, not just in games.

It still slightly freaks me out that suddenly after searching for possible Canucks tickets that all ads, whether than be on Facebook or that are incorporated in a game, are to do with tickets for NHL matches. The fact that casual games such as Candy Crush use information you give them, or they can gather from your playing, needs to be discussed at greater lengths. As mentioned in the article, your age, gender, consumption activities, the hours you play, the people you play with: are all elements along with many others that are seamlessly gathered behind the scenes and used to develop new levels, new items, and new games that can then be sold back to you at a premium. With such a high amount of personal data being gathered and the amount of money this industry is now making, my question is why more attention is not being given to the protection of us casual gamers?