I promised to upload Julia Reda’s website on the EU Copyright Directive, so here it is. I’ve also uploaded two videos from her website.
If you already forgot, Julia Reda is one of the main opponents of the Copyright Directive. According to Reda the consequences of the Copyright Directive are far-reaching. Furthermore Reda has claimed that the current draft of the Copyright Directive is a catastrophe. You can read a lot more about Reda’s vision for Europe in regard to copyright and digital matters on her website.
Next week we will be talking about the future of video games. We are going to focus on the following topics:
The Future of Gaming Technology – VR and AR
How Future Gaming Technology Can Affect The Movie Industry
A.I. In the Future
The Future Implications of BREXIT for Video Games
Seems like Jon already has some mind reading/-hacking skills, since he showed us the excellent, yet scary, short film about how our future can look like with the way technology is evolving. So instead of posting that video once again (for the people who did not see it, you can see it here though) we would like to show you this video from EA instead as preparation:
Doping isn’t an issue that is limited to league of legends, multiple CS:GO professionals have also been implicated in doping scandals. I’m interested to hear your opinion as to how the league should be approaching these kind of issues.
Currently, in traditional sports, we can see that doping is a problem taken very seriously – the IOC banned Russia from participating in the 2018 Olympics.
Additionally, we see esports is becoming aware of the issue. WESA’s Rules and Regulations section 20.1 states: “20.1 Doping is strictly prohibited. Doping and anti-doping rule violations will be sanctioned in accordance with the Sanctions Regulations.” However, despite stating that, it is my understanding that WESA has not formally sanctioned anyone for doping. So, we can’t see the degree of severity that is attached to these issues just yet.
The ESL (Electronic Sports League), which is an esports organization and production company the hosts video game tournaments worldwide, is also developing an anti-doping regime. Game publishers have also reacted strongly against doping in esports.
I’m curious to hear your opinion on how an anti-doping regime can be successfully established and also who should lead such an endeavor. In my opinion, one of the core issues to esports is that it is extremely decentralized. Everyone’s kind of doing their own things, and there’s conflicting information everywhere – that confuses people. So, I pose the question of how can this problem be addressed?
Slides and video below. Unfortunately there is another unexplained video outage (still being investigated by UBC IT) part way through, but audio and slides are still there, and in reality that’s what is really needed.
Note that in “Mobile Gaming” slides there is a part that there was not time for during the presentation about kids mobile games and COPPA violations in the US that you may find interesting.
This week we are going to be talking about the mobile gaming industry, with a focus on free-to-play games (“freemium”). We will start with an overview of the mobile game industry, and then discuss the market driving the explosion in “freemium” games. Our focus will then shift to a discussion of two areas of law and how they intersect with the mobile game industry: privacy and intellectual property rights.
If you would like to prepare, please watch this short video: