Posts

This Week’s Guest Speaker

Our guest speaker this week will be Howard Donaldson, the president of DigiBC. DigiBC’s mission is to promote, support and accelerate the growth, sustainability and competitiveness of BC’s digital media and wireless industry. Prior to joining DigiBC, Howard held senior management positions with Disney Interactive Studios and Electronic Arts Canada.

Howard’s discussion will focus on the business of videogames including the growth of mobile and online gaming, the relative profitability of games produced on different platforms and how taxes influence where games are developed.

-Andrew and Patrick

Swedish Tech Start-ups Outdoing European Rivals

I just tweeted this with the #ubcvgl tag but thought it worthwhile enough that I would post about it as well.

The Globe and Mail has an article discussing how well Swedish tech start-ups (including specifically those related to gaming) are doing: http://www.theglobeandmail.com/report-on-business/international-business/european-business/swedish-tech-start-ups-outdoing-european-rivals/article8183599/.

The article discusses various reasons why the Swedes may be doing so well: a highly connected society, a strong heritage in design and engineering, and even long and dark winters that may boost productivity ( I don’t think Vancouver’s dark and wet winters do anything good for my productivity, but I digress). Intellectual property is not mentioned one way or the other.

Game engine to remix games

Check out Craftyy, a game engine that allows you to create new games based on other peoples games. Thoughts on tools like these?

http://www.craftyy.com/

jon

News of the Week; Jan. 30, 2013

1. Virtual Superheroes Are More Heroic In Real Life: http://news.discovery.com/tech/gear-and-gadgets/virtual-superheroes-more-heroic-real-life-130130.htm#mkcpgn=twdsc2

2. One pilot’s mistake leads to massive battle in EVE OnlineA misclick causes The Battle of Asakai: http://www.destructoid.com/one-pilot-s-mistake-leads-to-massive-battle-in-eve-online-243509.phtml

3. Five approaches to ‘good’ violence in games: http://www.gamasutra.com/view/news/185004/Five_approaches_to_good_violence_in_games.php#.UQ7iJKXUQco

4. Little Evidence Sandy Hook Shooter Was a Gamer: http://www.ign.com/blogs/andreweisen/2013/01/25/little-evidence-sandy-hook-shooter-was-a-gamer

5. The Journal News Fallout – Limiting the First Amendment to Protect the Second: http://www.citmedialaw.org/blog/2013/journal-news-fallout-limiting-first-amendment-protect-second utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+CitizenMediaLawProject+%28Citizen+Media+Law+Project%29

6. Infringing World of Warcraft theme park built in China: http://the1709blog.blogspot.ca/2013/01/infringing-world-of-warcraft-theme-park.html?m=1

7. UK regulators fine Sony for ‘preventable’ 2011 PSN hack: http://t.co/VzVJW5MW

8. Pakistan Bans Call of Duty: Black Ops II and Medal of Honor: http://www.gamepolitics.com/2013/01/23/pakistan-bans-call-duty-black-ops-ii-and-medal-honor#.UQDbu3y9KSM

9. ‘Persistently unclear’ Skype privacy rules need clarification, Web user groups tell Microsoft: http://www.abajournal.com/news/article/skype_privacy_rules_need_clarification/

10. The internet is an ‘essential’ part of life, says German high court: http://mobile.theverge.com/2013/1/25/3914498/german-judge-says-internet-is-essential-to-life

11. ECHR: Copyright vs. freedom of expression: http://kluwercopyrightblog.com/2013/01/25/echr-copyright-vs-freedom-of-expression/

12. Right of Publicity Trumps Artistic Freedom of Expression: http://the1709blog.blogspot.ca/2013/01/right-of-publicity-trumps-artistic.html?m=1

13. Facebook ban for sex offenders is overturned by 7th Circuit: http://www.abajournal.com/news/article/facebook_ban_for_sex_offenders_is_overturned_by_7th_circuit/

14. FRANK SENNETT’S SPONSORED CONTENT GUIDELINES: http://jimromenesko.com/2013/01/28/frank-sennetts-sponsored-content-guidelines/

15. Can you legally re-sell your digital music files?: http://www.lexology.com/library/detail.aspx?g=a558f483-035d-4bd2-a45e-3cfce4e4a986&utm_source=lexology+daily+newsfeed&utm_medium=html+email+-+body+-+federal+section&utm_campaign=lexology+subscriber+daily+feed&utm_content=lexology+daily+newsfeed+2013-01-28&utm_term=

And in the not really relevant category:

16. Who owns the copyright on barristers’ advocacy?: http://ukhumanrightsblog.com/2013/01/22/who-owns-the-copyright-on-barristers-advocacy-emily-goodhand/

17. Yogi can’t bend the law for copyright protection – A series of yoga poses and breathing exercises cannot be copyrighted, a federal court judge in California recently ruled: http://www.lexology.com/library/detail.aspx?g=ccc6d157-87e0-4733-a2e0-d55468eae58b&utm_source=Lexology+Daily+Newsfeed&utm_medium=HTML+email+-+Body+-+Other+states+section&utm_campaign=Lexology+subscriber+daily+feed&utm_content=Lexology+Daily+Newsfeed+2013-01-30&utm_term

jon

 

Interesting Berkman Center Conference Live Webcast: Wednesday Feb. 6

Live Webcast: Social Media and Behavioral Economics Conference:

http://www.law.harvard.edu/news/2013/02/social-media-and-behavioral-economics-conference.html

And lucky you, it ends before class Wednesday if you are in the mood to get up at 6 AM.

jon

“Call of Duplicity?”

Disturbing and fascinating. Anyone care to apply the “Double Standards Test” to this?

“Shooters: How Video Games Fund Arms Manufacturers”: Simon Parkin Thursday, 31 January 2013

http://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers

jon

Resale of used games – consumer protection issue?

Hot on the heals of yesterdays discussions (both Jas & I) regarding contractual prohibitions on the legalities/cases dealing with the re-sale of digital property (as well as Michela’s musings on digital property – scroll down under “What is Your Take”), check this out:

German Consumer Advocacy Group Files Complaint Against Valve for Steam’s Used Games Resale Policy:

http://www.gamepolitics.com/2013/01/31/german-consumer-advocacy-group-files-complaint-against-valve-steams-used-games-resale-pol#.UQtYaaXUQcp

Any thoughts/opinions?

jon

False Dichotomy of Interactivity

I don’t see a categorical difference between the interactivity of video games and the interactivity of more traditional mediums like television/radio. On a long continuum of interactivity we could certainly place video games on a side of “direct-highly-interactive” and something like radio on the polar opposite; but we <i>do</i> interact with these apparent one directional outputs. It’s just less direct.

With a video game, we expect to have near complete control (within the confines of the system) where our inputs are immediately correlated to some reaction on the screen. With TV, our interaction is a little less direct. Instead of an immediate reaction to pressing a button, there’s a lag time between, but reaction nonetheless. Those television programs that induce observers to change the channel (or simply turn the TV/radio off) are subsequently pushed off the air. Or, modified in some way to cater to a more appropriate target audience. In other words, if stupid people watch the show, the jokes/dialogue will get more stupid. If a show has an extremely large audience, they often feel the pressure to take on more social/political/topical issues; consider themes of “The Simpsons”, “Family Guy”, “South Park”, in their later seasons compared to the earlier seasons. The size and type of audience has a direct (or more indirect) impact of what the show’s themes will be. And, has anyone ever called into a radio show? Whether you get through or not, you’ve essentially pressed the ‘A’ button. I don’t see why we should discriminate on “interactivity” being instantaneous and predictable vs variable and subtle.

Perhaps somewhere closer to the middle of the continuum would be a DVD menu; or better yet the “spectate” function of many competitive video games. The spectate function within League of Legends or Starcraft 2 give the spectator the ability to see the game played from a different perspective, and to modify the perspective in real time. The spectator may not impact the result of a match, but their unique exercise of skill and judgment in deciding what is important to consider (graphs of army strength, economic factors, which character to follow and when etc..) if expressed (recorded…?) would certainly be the subject of intellectual property. There are professional spectators, well paid for their expertise in this role!

In the “Pass the Q-Tips, did I hear that right department?”

Sen. Lamar Alexander: “Games are a Bigger Problem Than Guns: http://www.gamepolitics.com/2013/01/30/sen-lamar-alexander-games-are-bigger-problem-guns

Week 5

Jon’s Talk Jan.30, 2013: “Creators, Consumers & Users”

Download the PowerPoint Slides

Jas Purewal’s Talk: “Going Global: legal and business  issues for international games development and distribution”

Download the PowerPoint Slides