Still, the Torment crowd-funding record is sure to be short lived, especially if the game is a commercial success. In that case, both developers and crowd-funders are likely to jump in with even deeper commitments to other large-scale games in development.
Promised in our last class to do an index to the Resources section of this site. It is now up and reachable through the main tab on the far right – now renamed “Resources (Index)”. Below that tab other tabs open up which contain the content referenced. Gradually over time, will try to add comments adding context to each resource and explain their relevance to the course.
Among the new posts in Resources is the Ai Weiwei Gangham Style video referenced during the class (under the “International” subtab).
Finally and importantly, Prof. William Fisher’s Copyright Spring 2013: Event 4 on Appropriation Art which took place a few hours after our last class took up one of our key conversations almost where we left off. In particular the points made (especially by Ken) relating to the nature of creative works built on previous works. The Appropriation Art event focused in particular on the well known example of Shepard Fairey’s Obama “Hope” poster lawsuit with AP. It wrestles with challenging aspects of copyright law and frequently harkens to many of the themes of our course.
Video is under Resources – Copyright & IP. Also below for additional convenience:
Our terrific camera-person Saeed suggested that some in the class might be interested in attending Digi BC’s free “State of the Video Game Industry Town Hall – Part 2: The Future” on April 16 @ 6 P.M. at The Hive. Details in the link below: Digital Media News & Events from DigiBC.
Steve Rechtschaffner who has a long and storied video game career will be our guest for the final class. He is going to take on the subject of the future of games and the future of the industry.
Here is Steve’s bio:
“Steve has 25+ years of pioneering in the worlds of branded entertainment, product marketing and digital entertainment. He has changed how we think about wrist watches, live events, home fitness, video games, snowboarding and how we experience entertainment in the living room. He’s recently reconnected with some former EA friends, and together they have launched a disruptive mobile games & advertising platform called Play4Perks.
His life-long focus has been on “combining innovation and entertainment to create exciting and sustainable growth for brands and businesses. Over the years, Steve has done this for Swatch, Electronic Arts, Microsoft, Reebok, Converse, the U.F.C., ESPN, FOX TV and the U.S. Ski Team, amongst others.
Non-professional time for Steve is spent practicing yoga, riding his bike, trying to become a kite surfer, while also being a husband and father of 3 offspring.”