Law-ification Presentation @ Full Indie Summit 2014
For anyone who wants my take on a broad variety of issues video game developers might be interested in, this video which is a bit over a year old (but only recently posted to YouTube) might be helpful.
https://youtu.be/5e7JoA1YK-Y
jon
Class 2 – 9/16/15: “If Picasso had painted a round object..” & Erin Fields, Richard Tape, Patrick Pennefather
For the lip-readers among you….
The audio did not work even though the microphones did. Perhaps I was being too critical of the U.S. Copyright Office in Atari v. Oman (though in strange twist of fate I did suggest that things might be better for creators had they prevailed). In any event I am posting the video for posterity. The not inconsequential advantage is that Patrick Pennefather’s slides are included right up front.
jon
An awesome short film about our Oculus Rift class(es)
Jesse Joudrey passed along this very well done piece about our Rift experiment two weeks ago. Thanks to everyone in the two “real” classrooms and the one “virtual” classroom who participated. Confusing, isn’t it? 😉
jon
Week 11 – 11/12/14: “Controlling the Controllers” & Jas Purewal (& Oculus Rifts)
There are many thank you’s due after this past weeks class which involved an unprecedented amount of technology.
First thanks to Jas Purewal for joining us from London England to talk about international video game law issues. Jas’ perspectives on video game law are regularly at his popular site at http://www.gamerlaw.co.uk
Huge thanks also to Jesse Joudrey and Graham Gaylor of vrchat.net, a VR platform people can build their own social VR experiences onto, for all the work they did to set up the Oculus experience and for obtaining seven Rift headsets for the use of the class. Thanks also to Associate Dean Benjamin Goold and Maria Erhardt of the Faculty Law for their help in making this happen.
Student reactions to the experience as well as mine from a pedagogic perspective can be found at the post below titled “Project Oculus: Our Virtual reality Classroom”. To link to that post and comments directly go to http://videogame.law.ubc.ca/2014/11/12/oculus-alternate-classroom-is-114/
That this technical tour-de-force all ran as smoothly as it did is thanks to Dan Silverman of the Faculty of Law. Dan has provided incredible support for the course and all its experimentation from the inception of the 2.0 version three academic seasons ago. Am so very thankful for all Dan does on a regular basis for the course. He has truly become integral to its design and execution.
Video and slides below (including a YouTube video of the class as you might have seen it with a Rift, minus 3D immersion of course).
jon
Week 10 – 11/5/14: “Mass Effect-s” & Mia Consalvo
Thanks to Mia Consalvo for joining us from Montreal for our look at social issues in games. Video and slides below. Unfortunately our lecture capture system treated Mia’s video as if it was a PowerPoint leaving a bit to be desired technically. On the plus side the sound on the video, which is actually the important part, is very good.
jon