Course Details and Announcements

Class 3 Guest Speaker: Ian Verchere

Class 3 Guest Speaker: Ian Verchere

Ian Verchere is the Chief Creative Officer of Roadhouse Interactive, one of Vancouver’s most important and most successful video game producers. Ian has been a “must-see” part of this course ever since version 2.0 began. His talks are always deeply and passionately rooted in the creator’s ethos. It is through that core lens that Ian […]

Course Meme Presentations

Course Meme Presentations

During our first class I mentioned that past iterations of “Video Game Law” and “Legal Constraints on (Digital) Creativity” inspired a few ideas which will in one form or another insinuate themselves turned this years course. I promised to post consolidations of those ideas in case anyone wanted to have an advance peak. Here they […]

blogs.ubc.ca/gabriel

Class 2 Guest Speakers & Facilitators: Richard Tape, Erin Fields & Patrick Pennefather

For the first part of the next class we will explore the various mechanisms and modalities of the “Quest de Integro Ludus” collaborative group projects. First Richard Tape of UBC CTLT will help ensure that everyone is on-line without problem, and to answer any technical or feature questions related to the course website. Then Erin […]

Badge Pathways

Badge Pathways

Here are two charts that serve as handy guides to deciphering the two separate badge trajectories embedded in the course website. First comes the map for posting and commenting on the site. It is the same as that used last year, although the actual badges for this year have more sophisticated design elements, are colour […]

Class 1 Guest Speaker: Megan Coyle

Class 1 Guest Speaker: Megan Coyle

Thanks to Megan Coyle, a former student in the course, for being our guest today and telling you a little bit about her experiences with Video Game Law and providing some meaningful advice on how to approach the experience. Megan grew up on Mayne Island where she enjoyed mastering the first 3 Mario games on […]

Getting On-line with the VGL website

Here are the instructions for having full privileges on the Video Game Law website. Thanks to Richard Tape of the UBC Centre for Teaching, Learning & Technology for his constant stewardship and support of the technical aspects of this course (and for the basics of the instructions that follow): 1. Please create an account at […]

Welcome to the 9th Cohort of Video Game Law

It was not intended to be such, but this mornings first class proved to be an real reminder of how far the course has come over the previous 8 iterations. That in itself is a testament to all the students, guests and supporters who have been so generous and kind. You can read about many […]

An all-too-accurate parody of YouTube gamers

The title says it all. Enjoy the lulz… jon

UBC Press Start Conference: Audio of panel on “Working with Japanese Game Companies: Best Practices”

UBC Press Start Conference: Audio of panel on “Working with Japanese Game Companies: Best Practices”

Below you will find a link to the audio of a terrific panel I was privileged to be on at the UBC Press Start conference on “Working with Japanese Game Companies: Best Practices”. The panel included Atsuo Nakayama (Bandai Namco), Joe Nickolls (Capcom Vancouver), Sakae Osumi (Capcom USA), myself and Patrick Pennefather (Centre for Digital Media) as moderator. […]

Short & long versions of an interview on freedom of speech/expression in video games

Short & long versions of an interview on freedom of speech/expression in video games

In the category of making me look and sound much too good comes this interview with the new website BasedGamer which originates here in Vancouver. You will find the short version (4:12) on top and the long version (10:37) below that. Also, to be clear, the music bed underneath the interview does not in any way […]