Course Details and Announcements

Willy Duhen: Class 1 Guest

Willy Duhen: Class 1 Guest

A huge thanks to Dr. Willy Duhen of Activision for speaking to our first class of the year on the (dominant) international aspects of Video Game Law as practiced on a day to day basis. Willy is currently Senior Manager, Legal – International with Activision Blizzard and is based in London, U.K. He is lawyer […]

A history of the course via podcast (if you’re interested)

A history of the course via podcast (if you’re interested)

As I generally don’t spend more than a few minutes talking about where the course came from, and even less time talking about my background. If you find yourself at all curious about the origins of Video Game Law as both a book and course, you can find the story here (click on the image)… […]

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

The third annual LSBC Rule of Law Lecture took place on Tuesday, June 25, 2019 at UBC Robson Square. The speakers addressed subjects that become more relevant in Video Game Law every year. Among the vexing questions are “To Regulate or Not to Regulate?” and how privacy law fits (or not) in a digital world. […]

First post to the yet unknown 12th Video Game Law cohort at UBC Law

First post to the yet unknown 12th Video Game Law cohort at UBC Law

Welcome 12th cohort to Video Game Law at the Allard School of Law. One of the hallmarks of the course has been how rapidly the video game industry has evolved during that time, creating exponential complexity including legal complexity. As an introduction to what that looks like click on the article above to see some […]

A website beyond schedules…

A website beyond schedules…

    In saying “au revoir” to this year’s cohort of students I mentioned something that my colleagues at the UBC Centre for Teaching, Learning & Technology have talked about alot over time – the feeling that boundaries around education are often artificial, and that the notion of scheduled classes within fixed semesters make little […]

Au revoir Co-hort 11

Au revoir Co-hort 11

Posts on everything I remember promising to post – done. Papers marked. Marks up. A few extra emails done. Out of excuses for delaying this post. You have been an extraordinary class. It was just so much fun…I really owe a lot to all of you. There are many reasons for how I feel, but […]

Can you defame an Avatar? Some tentative clues at the beginning of the path…

Can you defame an Avatar? Some tentative clues at the beginning of the path…

The above is the only avatar I’ve ever used out of its game-given context. It was generated on an X-Box 360. An article on some (gaming?) website showed me how to export it, and so I did. It is slimmer and more jaundiced looking than I actually am (or was at time). The blue shirt […]

“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2

“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2

In the second issue of the first volume of the Interactive Entertainment Law Review you will find the editorial (linked to through the above screencap) titled “Magic Circle or not?”. The material therein was essentially worked through with the help of the class during the past semester as can be evidenced through bits and pieces […]

Interactive Entertainment Law Review 1:2 – Post # 1

Interactive Entertainment Law Review 1:2 – Post # 1

The second issue of the first volume of the Interactive Entertainment Law Review is out. Click on the screencap above to access the webpage. Aside from the Editorial (more on that in the next post), there is a free to download piece titled “Top 10 video game cases (US): how video game litigation in the […]

“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3

“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3

The above set of slides are at least in part fictional. They are an attempt to recreate post-facto the comments I made as part of a panel titled “Youth protection, censorship & culture: is anything possible in computer games now?” at “More Than Just A Game | Frankfurt”. Jon