Class 2 – 9/11/19; “If Picasso had painted a round object..”
Video and slides above… Had to do a bit of surgery to get the slides below the upload limit. Nothing substantive was removed. Jon
Class 1 – 9/4/19; “Introduction” + Activision’s Willy Duhen
Slides and video above. Sorry that the first minute or two of Willy’s talk is not super loud. Good news is that I realized (for the first time ever) what adjustments to make, so it does get fixed early on. Jon
A history of the course via podcast (if you’re interested)
As I generally don’t spend more than a few minutes talking about where the course came from, and even less time talking about my background. If you find yourself at all curious about the origins of Video Game Law as both a book and course, you can find the story here (click on the image)… […]
Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture
The third annual LSBC Rule of Law Lecture took place on Tuesday, June 25, 2019 at UBC Robson Square. The speakers addressed subjects that become more relevant in Video Game Law every year. Among the vexing questions are “To Regulate or Not to Regulate?” and how privacy law fits (or not) in a digital world. […]
“Regulation & Blockchain”: Presentation at the 3rd Annual Blockchain@UBC Summer Institute
Blockchain is not an ever-present subject in Video Game Law, but has certainly come up on a reasonably regular basis in the over the years. When it does come up it often does so with great passion. There are video-games such as CryptoKitties (https://cryptokitties.co) which use blockchain to great advantage. Ubisoft is working on a […]
Vancouver Summer Mentorship Society Presentation on May 8, 2019
Was very privileged to be asked to give a talk to a group of high school students who were spending a couple of day at Allard as part of a program put on by the Vancouver Summer Mentorship Society. More information about the society and it’s good work can be found on their GoFundMe page […]
“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2
In the second issue of the first volume of the Interactive Entertainment Law Review you will find the editorial (linked to through the above screencap) titled “Magic Circle or not?”. The material therein was essentially worked through with the help of the class during the past semester as can be evidenced through bits and pieces […]
World Changing Game Ideas – Student Edition
In Class 8 on October 31, 2018 the class did some group work creating a game with impact. The pedagogic purpose behind the work was the hope that having “built” a game no matter how ephemerally, the consequences of regulation of games in various guises could be explored more fully and functionally. That said (and […]
Class 12 – 11/28/18; “The Future of Video Games” + “Game On: Become the Most Profitable Developers” + “Concilliations & Conclusions”
For reasons that as I understand it cannot be explained other than by “the Ghost in the Machine”, the video of this very fun class is not available. The Lecture Capture equipment ended recording another classroom. In a strange way, this may be better – as this particular class may well live on to be […]
Class 11 – 11/21/18; “Controlling the Controllers: Privacy & Cultures” + “The European Union and copyright”
Video and slides from class. My slides were a bit too large for posting and had to be split into two parts… Jon