“Virtual Life in the Post-truth Era” – Presentation Wednesday November 4th

“Virtual Life in the Post-truth Era” – Presentation Wednesday November 4th

Hi everyone! Here are the slides for my presentation tomorrow on the potential regulatory responses to the implications of virtual life in a post-truth world. Hope you guys enjoy it! Omri Rozen 423C Presentation

VR Technology in a Post-Truth World: November 4th Presentation

VR Technology in a Post-Truth World: November 4th Presentation

Hi everyone! This coming Wednesday I will be presenting on the legal implications of the interaction between accelerating ‘virtualization’ and ongoing political trends in digital spaces, both in the context of video games and beyond. To get the class thinking about the immense potential for manipulation of participants in/inhabitants of virtual worlds, I have linked […]

QAnon as a Virtual Quest?

QAnon as a Virtual Quest?

Hi guys! This episode of the podcast “Deep Background,” hosted by Noah Feldman – a leading Harvard Law prof – concerns the rise of QAnon, a pervasive conspiracy theory/community online that is defined by its support for Donald Trump as an ‘undercover’ agent fighting against the ‘deep state.’ In the episode, the podcast hosts the […]

A Return to Reception? Situating ‘Walking Simulators’ within the Contemporary Video Game Copyright Regime

A Return to Reception? Situating ‘Walking Simulators’ within the Contemporary Video Game Copyright Regime

The status quo in video game copyright – namely, that the “constituent elements” of video games as systems are copyrightable[1] but that the gamer’s role in supplying the “creative inputs [emphasis added]” for such systems[2] precludes games per se from copyright[3] – may be problematic in the context of some emerging video game genres. In […]