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Using the Hivemind of Gamers to Advance Science

Using the Hivemind of Gamers to Advance Science

Revisiting how video games affect the world, I was brought back to the use of video games by scientists to generate data and data analysis. One of my first personal encounters was Project Discovery in EVE Online. Developed and published by CCP Games, EVE Online is a Massive Multiplayer Online Role-Playing Game (MMORPG). CCP Games […]

News of the Week; November 4, 2020

News of the Week; November 4, 2020

GAMES Bandai Namco, AtGames resolve legal dispute: Judge dismisses lawsuit over Ms. Pac-Man rights, clearing way for re-release of AtGames’ Namco arcade microconsole EA fined €10m over loot boxes as Dutch court sides with gambling authority: District court unmoved by FIFA publisher’s defenses, denies its bid to keep fines from being made public Dutch judge […]

Class 10 – 11/4/20; Synchronous Presentation “Virtual Life in the Post-truth Era”
“Virtual Life in the Post-truth Era” – Presentation Wednesday November 4th

“Virtual Life in the Post-truth Era” – Presentation Wednesday November 4th

Hi everyone! Here are the slides for my presentation tomorrow on the potential regulatory responses to the implications of virtual life in a post-truth world. Hope you guys enjoy it! Omri Rozen 423C Presentation

Presentation: Taxing Game Currency

Presentation: Taxing Game Currency

Hello all! My presentation is on the topic of assessing Canadian income tax on video game currency earnings. By way of background (in case you are baffled as to why anyone would ruin video games by talking about tax,) I am a student in the LLM in Taxation program at Allard. I am also a […]

VR Technology in a Post-Truth World: November 4th Presentation

VR Technology in a Post-Truth World: November 4th Presentation

Hi everyone! This coming Wednesday I will be presenting on the legal implications of the interaction between accelerating ‘virtualization’ and ongoing political trends in digital spaces, both in the context of video games and beyond. To get the class thinking about the immense potential for manipulation of participants in/inhabitants of virtual worlds, I have linked […]