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Class 3 – 9/23/20; “Epic’s epic epic. & other things” (Synchronous Q&A/Discussion) & “Legal, Normative & Cultural Perspectives on Mods and Modding of Japanese Video Games”

Class 3 – 9/23/20; “Epic’s epic epic. & other things” (Synchronous Q&A/Discussion) & “Legal, Normative & Cultural Perspectives on Mods and Modding of Japanese Video Games”

Video and slides below… In yesterdays’ discussion we talked about the differences between the attitudes of Japanese and North American video-game companies towards mods. Below, if of interest, you will also find video of a talk I gave at a UBC conference in February 2015 about Japanese video-games that deals with that subject. Unfortunately the […]

A Return to Reception? Situating ‘Walking Simulators’ within the Contemporary Video Game Copyright Regime

A Return to Reception? Situating ‘Walking Simulators’ within the Contemporary Video Game Copyright Regime

The status quo in video game copyright – namely, that the “constituent elements” of video games as systems are copyrightable[1] but that the gamer’s role in supplying the “creative inputs [emphasis added]” for such systems[2] precludes games per se from copyright[3] – may be problematic in the context of some emerging video game genres. In […]