Class 2 – 9/11/19; “If Picasso had painted a round object..”
Video and slides above… Had to do a bit of surgery to get the slides below the upload limit. Nothing substantive was removed. Jon
EA’s Staggered Release Experiment
I just stumbled across this article that discusses an interesting new strategy for increasing player engagement with games. The idea is to release games in smaller pieces over time. Traditionally, games are released in their entirety when they are complete. The supposed problem with this is that it makes games “disposable” and incentivizes “bingeing”, where […]
GDPR (General Data Protection Regulation) Explained
Hey guys, GDPR was something that was mentioned several times during the last week’s lecture so I looked it up. The 3-minute-long video below by WSJ explains the regulation in a really concise manner. Even if its headquarter is not located in a EU country, any organization that 1) carries on business in EU, 2) […]
Interactive Entertainment Law Review 2:1
Volume 2, Issue 1 of the Interactive Entertainment Law Review published by Edward Elgar is available. The aim of the Interactive Entertainment Law Review is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual/augmented/mixed realities, social media, and all related and emergent forms of digital interactive entertainment. The Journal is published twice […]
News of the Week; September 4, 2019
GAMES Blizzard is suing Chinese studio Sina Games for ripping offWarcraft series Report: Valve is pushing back against accusations it violated EU trade rules Valve reportedly fighting EU antitrust charges: Focus Home, Bandai Namco, Capcom, Koch Media, and ZeniMax reportedly settling charges Recent Valve VR update contains hidden Half-Life demo code Night in the Woods devs cut ties with […]
Class 1 – 9/4/19; “Introduction” + Activision’s Willy Duhen
Slides and video above. Sorry that the first minute or two of Willy’s talk is not super loud. Good news is that I realized (for the first time ever) what adjustments to make, so it does get fixed early on. Jon
Freedom of Thought outline, as promised…
In class I said I would post my first outline for a text (and perhaps also a course) on Freedom of Thought in the Digital Age. Many of the issues outlined here will show up in various forms and guises as we explore the Video Game Law course. Should you wish to share any thoughts […]
Willy Duhen: Class 1 Guest
A huge thanks to Dr. Willy Duhen of Activision for speaking to our first class of the year on the (dominant) international aspects of Video Game Law as practiced on a day to day basis. Willy is currently Senior Manager, Legal – International with Activision Blizzard and is based in London, U.K. He is lawyer […]
A history of the course via podcast (if you’re interested)
As I generally don’t spend more than a few minutes talking about where the course came from, and even less time talking about my background. If you find yourself at all curious about the origins of Video Game Law as both a book and course, you can find the story here (click on the image)… […]
Welcome 12th Cohort of Video Game Law @Allard
Looking forward to learning together starting tomorrow. Welcome. It should be an interesting semester as the video game world is wrestling with some important legal and ethical issues. From loot-boxes to antitrust to sexual assaults, the news is not all good and IMHO the signs of self-defeating immaturity are far too prevalent. If there is […]