1. Real Crime in Virtual Worlds: http://www.gamasutra.com/blogs/JohnKrajewski/20130214/186639/Real_Crime_in_Virtual_Worlds.php
2. EA and Zynga Settle The Ville -The Sims: Social Lawsuits: http://www.gamepolitics.com/2013/02/15/ea-and-zynga-settle-ville-sims-social-lawsuits#.UR8TLRG9KSM
3. Snap happy! Freedom of speech is a human right – and it trumps copyright, Strasbourg judges rule: http://www.dailymail.co.uk/sciencetech/article-2275796/Snap-happy-Freedom-spe @GamePolitics: Fourteen Video Games on View at Museum of Modern Art http://t.co/Upox6sR6 #eca
4. @GamePolitics: Fourteen Video Games on View at Museum of Modern Art: http://t.co/Upox6sR6
5. Research: As Violent Video Game Sales Climb, Violent Crime Among Youths Decreases: http://www.gamepolitics.com/2013/02/13/research-violent-video-game-sales-climb-crime-among-youths-decreases#.UR9AI6XR0m0
6. Why creativity is like a slot machine:http://t.co/TSt6hdY0
7. Virtual currency and virtual property revisited: http://www.technollama.co.uk/virtual-currency-and-virtual-property-revisited
8. The Privacy Legal Implications of Big Data: A Primer: http://www.infolawgroup.com/2013/02/articles/big-data/the-privacy-legal-implications-of-big-data-a-primer/?
9. As 3-D Printing Becomes More Accessible, Copyright Questions Arise: http://www.npr.org/blogs/alltechconsidered/2013/02/19/171912826/as-3-d-printing-become-more-accessible-copyright-questions-arise
10. Facebook’s Biggest Problem With Brands Right Now: ‘Illegal’ Competitions: http://www.businessinsider.com/the-biggest-problem-facebook-needs-to-address-for-brands-right-now-2013-2
11. Report: Chinese Government Creating Criteria for Online Gaming Addiction: http://www.gamepolitics.com/2013/02/19/report-chinese-government-creating-criteria-online-gaming-addiction#.USQhxaXR0m0
12. Sony’s EyePad patent shows off a controller that can bring real-world items into games: http://www.theverge.com/2013/2/19/4005890/sony-eyepad-controller-patent-shows-off-3d-mapping-cameras
13. Internet platforms can assume the role of publisher and become liable for defamation, rules (U.K.) Court of Appeal: http://www.out-law.com/en/articles/2013/february/internet-platforms-can-assume-the-role-of-publisher-and-become-liable-for-defamation-rules-court-of-appeal/
Tamiz v Google Inc [2013] EWCA Civ 68 (14 February 2013): http://www.bailii.org/cgi-bin/markup.cgi?doc=/ew/cases/EWCA/Civ/2013/68.html&query=tamiz&method=Boolean
And in the not really relevant category:
14. What if Crim Law was taught by cartoons?: http://www.abajournal.com/books/article/podcast_episode_018/
15. Shaw Industries files declaratory judgment action against Hershey over KISSES® marks: http://www.natlawreview.com/article/shaw-industries-files-declaratory-judgment-action-against-hershey-over-kisses-tradem
jon
I listened to an interesting story on CBC (day 6 program) this weekend related to Iceland trying to pass laws to outlaw violent on-line porn. the biggest issues raised relate to whether its possible to actually enforce these laws. Advocates for the law argue that other laws (such as those related to child porn) have been effective, but opponents to the law take the position that this law would be unenforcible (unless you close yourself off from the rest of the world) and would violate freedom of expression. I found it very interesting.
the link: http://www.cbc.ca/day6/blog/2013/02/22/will-iceland-ban-internet-pornography/
The discussion yesterday about the virtual world interacting with real world (specifically the interactive possibilities of google glass) reminded me of this video I saw a few days ago. Wearable technology seems to be an area of interest for many tech companies (an Apple watch possibly?) and the possible applications for gaming are really exciting.
http://www.youtube.com/watch?v=oWu9TFJjHaM