
Click on the link above to read an amazing piece from Jacobin magazine about the values, judgments and worldview expressed through the SimCity series of games. More evidence that all art is political, consciously or not.
jon
By Jon Festinger on December 9, 2014

Click on the link above to read an amazing piece from Jacobin magazine about the values, judgments and worldview expressed through the SimCity series of games. More evidence that all art is political, consciously or not.
jon
By Jon Festinger on December 3, 2014
GAMES
1. Nintendo and Philips settle patent dispute
3. Nintendo Patents Game Boy Emulation For Use In Mobile Devices, In-Flight Entertainment
4. Target Australia removes GTA V from sale following petition
5. Let’s Talk About Ethics In Games Journalism! (Zoe Quinn)
+ The Gaming Industry’s Greatest Adversary Is Just Getting Started
+ New Feminist Frequency Video Tackles Male Privilege in Gaming
+ Video Game Reviewer Is Contacting the Mothers of Her Online Harassers
6. The Rise of Game Neuroeconomics
7. Valve launches Steam Broadcasting
8. EA not looking for big acquisitions
9. Xbox’s Japan chief resigns after bleak Xbox One sales
10. Berlin’s Ad2games raises $9 million
11. Sony backs away from FIFA sponsorship
12. ‘I Am Bread’ Is the Weirdest Video Game of 2014
13. Designing an Alien Alphabet
14. Tate Worlds: Art Reimagined for Minecraft
DIGITAL
15. The Uncertain Scope of the Public Performance Right after Aereo (Matthew Sag)
16. What Happens When Spies Can Eavesdrop on Any Conversation?
17. EU Data Protection Authority Adopts Guidelines On The Implementation Of The Right To Be Forgotten
18. Enter the Matrix: The rise of brain-computer interfaces
19. Is Internet Addiction a Real Thing?
20. Putting out a fire: inappropriate tweets result in unpaid suspension for firefighter
21. “Net Neutrality”:Why are the Bad Guys So Much Better at Naming Things?
+ AT&T Has To Walk Back Its Empty Bluff About Freezing Fiber Deployment Because Of Title II
+ A World Without Net Neutrality Already Exists
22. Media and Internet Concentration in Canada, 1984-2013
CONSTRAINTS
24. Free Speech, Facebook and Gangsta Rap (Noah Feldman)
+ Supreme Court Chief Justice Quotes Eminem in Weighing What’s a ‘True Threat’ Online
25. How Medium is trying to bring back the web we lost
26. Social media told to simplify terms and conditions
29. China to Send Filmmakers to Countryside for “Ideological Training”
+ No Joke: China’s Broadcasting Authority Bans Puns And Wordplay
jon
By Jon Festinger on November 30, 2014
Thanks to the always thoughtful Anoop Desai of EA for giving us some remarkable insights into the future of how we may game. For this final week of this years class only videos of my presentation and slides will be available. They are below.
jon

By Jon Festinger on November 30, 2014
Just click on the image above.
Some Reddit comments can also be found at: http://www.reddit.com/r/oculus/comments/2n2nqx/vrchat_ubc_law_423b_education_in_vr/ & at http://www.reddit.com/r/oculus/comments/2no4ex/vr_chat_used_to_deliver_one_of_the_first/
jon
By Jon Festinger on November 30, 2014
This week marks the end of weekly video-blogs for news of the week. With classes ended will now switch to a monthly format going forward. Corporate interests and their impact on players and consumers is the theme of this episode.
jon
By Jon Festinger on November 29, 2014
GAMES
1. Activision Blizzard Settles With Shareholders Over Vivendi Stock Repurchase Plan
3. FTC Hammers Sony For Misleading Advertising
5. ‘GamerGate’ and Gendered Hate Speech (Oxford Human Rights Hub)
+ Andrew Eisen Talks About Rating Sexism in Games Today on HuffPo Live
6. EA named one of the best places for LGBT equality
7. Boston Man Sentenced for Attempted Murder of UK Girlfriend He Met in ‘RuneScape’
8. Report: Several Counter-Strike: Go Pro Players Banned for Cheating
9. Far Cry 4 Publishers Messing With Pirates By Getting Them To Admit They Are Pirates
11. App Store removes “Free” from game descriptions
12. Right of Publicity in Video Games – How You Can Legally Include a Celebrity in Your Game
13. Latest ‘World of Warcraft’ Expansion Puts Subscriber Numbers Up Over 10 Million
14. Call of Duty series tops $10 billion in revenue
15. Bohemian Killing Explores Our Muddy Legal Systems
16. How Video Games Are Exploring Our Fear of Police Militarization
17. YouTube Briefly Shuts Down Blizzard’s Own YouTube Channel For Copyright Infringement
18. Rebooting the Legacy of a Woman Who Made Video Games for Girls
19. Why modern music owes a big debt to Japanese video games
20. The ‘Freemium’ Model Is Brilliant, But It’s Ruining My Life
21. Indies, don’t sell shares in your company – Jon Hare
DIGITAL
22. ‘Right to Be Forgotten’ Should Apply Worldwide, E.U. Panel Says
24. Digital Privacy Is “The New Frontier Of Human Rights”
25. Censoring the Web Isn’t the Solution to Terrorism or Counterfeiting. It’s the Problem. (EFF)
27. Note to future self: A bid to put encrypted data into a kind of time capsule gets a kick-start
+ Belfast police to sue for all Boston College tapes
28. New Internet Monitor Report: “The Tightening Web of Russian Internet Regulation”
29. Ireland Asks EU To Support Microsoft In Legal Battle Involving Competing Jurisdictions
30. New Documents Show Thousands of Unreported Wiretaps by Canadian Cops
31. The CIA’s Review Of Glenn Greenwald’s Snowden Book Is Hilarious
32. EFF Announces ‘Let’s Encrypt’
33. ISO 27018 – Data Protection Standards for the Cloud
34. How to Explain Net Neutrality to Your Relatives: A Thanksgiving Guide
37. Netflix, Facebook, Twitter Voice Support for Google in ‘Innocence of Muslims’ Case
38. Streaming TV site Aereo files for bankruptcy, will reorganize
39. Whitney Wolfe, Other Former Tinder Employees To Launch Direct Competitor Called Bumble
41. Algorithms Are Great and All, But They Can Also Ruin Lives
42. Is car technology creating stupid drivers?
CONSTRAINTS
43. The Metropolitan Museum of Art Puts 400,000 High-Res Images Online & Makes Them Free to Use
44. Voltaire on the Perils of Censorship, the Freedom of the Press, and the Rewards of Reading
45. Art, Activism, and CCTV: Notes from a talk at the Digital Media Conference in Boston 10/26/2013
46. Revenue Streams: Is Spotify the music industry’s friend or its foe?
+ Spotify Doesn’t Hurt Artists: My Band Would Be Nowhere Without It
47. Why Sony’s deal to collect royalties directly from SiriusXM could be terrible news for musicians
48. Making Authorship Thrive in the Digital Age
50. Can An Algorithm Be Creative?
51. Mattel Pulls Sexist Barbie Book “I Can Be A Computer Engineer” Off Amazon
+ Dislike That Computer Engineer Barbie Book? This Tool Lets You Rewrite It
52. Smile, You’re Speaking EMOJI: The rapid evolution of a wordless tongue.
53. How should television be defined nowadays?
jon
By Jon Festinger on November 29, 2014
As #gamergate seems to be receding, here is an excellent starting point for further reflection and legitimate research. It is a panel discussion that pretty well exclusively talks about games and games culture from GaymerX2 earlier this year. It covers myriad subjects associated with sexism in games and with many of those who created a cottage industry of attack feminist critiques of games and the games industry.
jon
By kdq123 on November 26, 2014
My takeaway from this TED presentation is that one day we will have the opportunity/technology to have Google or some other internet search engine planted directly into our brain. In the context of videogame law and the scheme of the course, I have a couple questions and thoughts. Will the internet be able to track what I think? We all know that the internet tracks what we search and view now. But if there is a little internet search engine planted in our brains will the information we “search” be recorded? I would assume most likely not. But if we take “hybrid thinking” and incorporate gaming into the mix, what would the outcome be then? Say we strap ourselves into an Oculus Rift and link up with our “hybrid thinking” technology, following this we go on to play a seemingly real world game of candy crush. We run out of lives and then need to make an in-game purchase, and as we all know those purchase habits are being recorded. Wouldn’t that be considered monitoring and manipulating peoples thoughts?
By joss on November 26, 2014
After our last class today I thought I’d reflect a little on what has really struck me during this class and where it might go in the next iteration.
I didn’t realise how much money is in the business and how many creating/controlling aspects it throws up. When I picked the course I just thought it would be fun because I like games – I had no idea how much of a serious industry it is. The expansion of the industry from arcades to mobile (to telepathic if Jon’s to be believed!) shows that games and reality are becoming more intertwined than ever before. No wonder privacy law is where we’re all going to get jobs!
I was struck during the class about how much the physical location of UBC matters. I’m convinced this course could not exist back home in the UK. Allard Hall’s proximity to Vancouver’s vibrant indie and corporate gaming scene has led to a wealth of fantastic speakers who have enriched the course immensely. But does Video Game Law need to be based in a classroom? More and more I hope this class will lean towards an open internet-based community. The book as a wiki, uploading videos of the classes, guest speakers via Skype, commenting online for participation marks (and virtual Oculus classrooms!) all leads to an open source course. This online information sharing means the class should not be bound by its Vancouver location, which as an exchange student I normally couldn’t access. I know Jon said he was skeptical about distance learning but I believe it could really have merit for this fascinating and unique course.
This is how studying the law can feel sometimes. You read a case, memorise it, think of a controversial opinion and scribble it all down for your finals and forget it the next day. This class encouraged “teaching and learning” rather than “lecturing and listening” by facilitating active student participation. I really like the badges – they’re great ways to mark your progress and I feel like I’ve done good learning (unlike doing 10 pages of highlighting). Through the website, the class encourages reading, extra research, discussion with fellow students, engaging with the materials and forming your own opinion. This is what law school is meant to do! I was very skeptical of pedagogy before this class (it sounds far too much like a buzz word) but it actually seems to have worked: I actually feel like I’m going to remember what I’ve learnt in this class rather than more traditional methods of study.
By Jon Festinger on November 25, 2014
Jesse Joudrey passed along this very well done piece about our Rift experiment two weeks ago. Thanks to everyone in the two “real” classrooms and the one “virtual” classroom who participated. Confusing, isn’t it? 😉
jon