By Jon Festinger on October 12, 2015
Mavis Dixon will be talking to us this week about how games interact with our brains. Mavis is Manager of Projects and Engagement with Ayogo Health Inc. Ayogo blends game technology, patient-centered health narratives and design thinking to create games for people with chronic health conditions. Over time Mavis assumed the lead for digital marketing where her passion for writing and talking about Ayogo dovetailed with her passion for researching emergent cognitive technologies, gamification, behaviour change, cognitive bias and patient engagement. A certified PM with a background in psychology, social media and marketing strategy, Mavis’s work has impacted the lives of millions of Canadians. At Ayogo, she engages patient communities and health industry partners through strategic alliances that improve adherence and health outcomes. She writes on Patient Engagement and moderates the Patient Engagement group on LinkedIn: http://www.linkedin.com/groups/Patient-Engagement-5061283/about
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By Jon Festinger on October 4, 2015
Brian Dartnell, Associate General Counsel of Electronic Arts is our guest this week. Brian has been with EA for almost 10 years and is an exceptionally good friend of the course. He will take us through the rather exceptional scope of activities that an in-house video game lawyer participates in.
Brian’s bio (from Linked In):
Associate General Counsel, Electronic Arts: November 2005 – Present, Vancouver, British Columbia.
Associate, Gowling Lafleur Henderson LLP: April 2000 – November 2005 (5 years 8 months) Employment and Labour Law Practice.
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By Jon Festinger on October 4, 2015
For some reason Ian’s slides didn’t feed into the video. Everything else seems good.
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By jose on September 30, 2015
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By david klaponski on September 30, 2015
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By brendan dzioba on September 30, 2015
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By Luke Effa on September 30, 2015
Guild Name:
Knights of Allardia (KoA)
Guild Members:
Amanda Lim, Lorraine Ang, Luke Effa, and Thomas Walker
Origin Myth:
Initially formed to wage war on plagiarism across campus, the Knights of Allardia soon found it was far more profitable to sue people for copyright infringement instead. With newfound pecuniary motivation, KoA began litigating with a vengeance, and many evil doers fell before their mighty pens. One day, a magic wizard told the Knights that video gaming had become a multi-billion dollar industry, and that they could acquire even more gold by defending these virtual bastions of free speech from the evil clutches of tyrants like the Dark Overlord Jack Thompson LL.B. Intrigued by the prospect of greater loot by defending game developers from frivolous lawsuits, KoA immediately registered in the first video game law course they could find, and began their quest for a slice of the video game revenue pie.
Topic: Video Games and Violence
Knights of Allardia
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By Jon Festinger on September 28, 2015
For anyone who wants my take on a broad variety of issues video game developers might be interested in, this video which is a bit over a year old (but only recently posted to YouTube) might be helpful.
https://youtu.be/5e7JoA1YK-Y
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