By Jon Festinger on September 4, 2019

In class I said I would post my first outline for a text (and perhaps also a course) on Freedom of Thought in the Digital Age. Many of the issues outlined here will show up in various forms and guises as we explore the Video Game Law course. Should you wish to share any thoughts on the subject broadly or the specifics outlined or make any suggestions, I would be excited to receive them. Click on the image to see it all.
Jon
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By Jon Festinger on September 4, 2019

A huge thanks to Dr. Willy Duhen of Activision for speaking to our first class of the year on the (dominant) international aspects of Video Game Law as practiced on a day to day basis.
Willy is currently Senior Manager, Legal – International with Activision Blizzard and is based in London, U.K. He is lawyer with over 10 years of experience both in-house and in government/academia working on a wide range of topics, including data protection and privacy, commercial, distribution, marketing, public policy and regulatory matters. Prior to his time at Activision Blizzard he was European Privacy Counsel – Legal for Electronic Arts. He has also been an Assistant Professor at the Aix-Marseille Law School in Paris and Aix-Marseille, France.
Jon
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By Jon Festinger on September 3, 2019
As I generally don’t spend more than a few minutes talking about where the course came from, and even less time talking about my background. If you find yourself at all curious about the origins of Video Game Law as both a book and course, you can find the story here (click on the image)…

Jon
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By Jon Festinger on September 3, 2019

Looking forward to learning together starting tomorrow. Welcome. It should be an interesting semester as the video game world is wrestling with some important legal and ethical issues. From loot-boxes to antitrust to sexual assaults, the news is not all good and IMHO the signs of self-defeating immaturity are far too prevalent. If there is a core question to contemplate as we go forward it might be “What are the best choices the industry can make to “grow up” and not just “go corporate”? Don’t be surprised if the deeper question that emerges as we look seriously at the issues is “Will games be fun?” Don’t forget that there are alternatives to real fun that include compelled “fun” and even addiction.
When it comes to the future of games, we live in uncertain times.
Jon
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