Course Video & Notes

Class 9 – “Real Injuries in the Metaverse” + “Misrepresentation in Video Game Advertising”

Slides & video below…

Jon

Class 8 – “Is A.I. A Game We Can Win?″ + “Mens Rea of A.I.”

Slides & video below…

Jon

Class 7 – “Connecting Ourselves: Gamer Vulnerability in Virtual Realities, Part 2″ + “DOTA 2: User-generated content and derivative works – Analysis of trademark and copyright issues”

Slides & video below…

Jon

Class 6 – “Connecting Ourselves: Gamer Vulnerability in Virtual Realities, Part 1”

Slides & video below…

Jon

Class 5 – “Right to Create or Rights to the Creation: Part 2”

Slides and video below…

Jon

Class 4 – “Right to Create or Rights to the Creation”

Slides and video below…

Jon

Class 3 – 9.21.22 “John Milton Plays Grand Prix Legends”

Slides & video below…

Jon

Class 2 – 9.14.22 “If Picasso Had Painted A Round Object…”

Slides & video below…

Jon

Welcome to the 15th Video Game Law Cohort @ Allard & Class 1 – 9.7.22 “Introduction (to the Course)”

As I was droning on to you about the intricate linkages between video-games and the metaverse which might at some future time result in us not being able to tell what is real and what is not, reality reminded us it’s not quite that malleable. The real wind outside literally took the wind out of those oratorical sails by blacking out our classroom. Begging the cheap philosophical question “Does the wind blow in the metaverse?” Well, apparently it can (https://futurism.com/now-you-can-feel-wind-and-temperature-while-in-virtual-reality; Sim Racing Studio Hurricane Wind Kit Review). Notwithstanding, the real wind in addition to creating a short break, also tanked the video recording of the class as the recorders (which are remote from the classroom) never restarted. A real world rebuttal to the metaverse if there ever was one. Lesson learned 😉

Slides from today are below…

Jon

Class 12 – 12.1.21 “Mass Effect-s” & ” Metaverse: Video-Gamification of the World and its Legal Implications”

Video & slides below…

Jon