Could it Pay to Read that EULA? – Incentivising to Increase Consumer Readership by Michela Fiorido
After reading Roch’s posts and thinking more about EULAs, I got to brainstorming some ideas that might increase consumer readership. Some might ask why it matters that consumers read EULAs in the first place and some might ask why companies should care to get consumers to read their agreements. Consumers should read EULAs so that […]
A Post IP World
Two thoughts re: whether we really are in a post IP world when it comes to video games. 1) Many minors play video games. I don’t think a plaintiff would have much luck enforcing a EULA against one. Particularly relevant in the technology context since I’m sure there are many teenage programmers out there who […]
Thoughts on Today’s Class
A few thoughts on today’s class. 1. All our discussions on EULAs reminded me of this story I had read some time ago, and was able to miraculously find without much difficulty using Google: http://www.cypherpunks.ca/dell.html 2. It also reminded me of this: http://news.cnet.com/8301-17852_3-20002689-71.html 3. When I draft a contract, my primary goal is to clearly state the […]
Game engine to remix games
Check out Craftyy, a game engine that allows you to create new games based on other peoples games. Thoughts on tools like these? http://www.craftyy.com/ jon
“Call of Duplicity?”
Disturbing and fascinating. Anyone care to apply the “Double Standards Test” to this? “Shooters: How Video Games Fund Arms Manufacturers”: Simon Parkin Thursday, 31 January 2013 http://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers jon
Resale of used games – consumer protection issue?
Hot on the heals of yesterdays discussions (both Jas & I) regarding contractual prohibitions on the legalities/cases dealing with the re-sale of digital property (as well as Michela’s musings on digital property – scroll down under “What is Your Take”), check this out: German Consumer Advocacy Group Files Complaint Against Valve for Steam’s Used Games […]
Chinese console ban under review – report (via GamesIndustry.biz)
“Government source claims 13-year console ban is being reassessed by Chinese ministries The Chinese government is reviewing its nationwide ban on the sale of game consoles, China Daily reports. According to an anonymous source inside the Chinese ministry of culture, the government has opened discussions between the seven ministries that agreed on the ban in […]
Class Discussion: Ian Verchere – Chief Creative Director at Roadhouse Interactive
In the hopes of continuing the discussion from Wednesday’s guest lecture as well as Jon’s portion of the class, Brendan and I have outlined a few key topics below. If anyone has any additional thoughts or questions on these matters or anything else related to the class, please feel free to get involved here. Parody […]
Buying, Selling and Stealing Virtual Property – Does the current law protect or disrespect? by Michela Fiorido
After such an interesting guest speaker last week who talked a bit about in-game purchases, I got to thinking a lot about virtual property – the acquisition of it, the sale of it, the theft of it – and how the rise of virtual property might change the face of the law. Consider the following […]
Asking the Wrong Questions and Looking in the Wrong Places – By Michela Fiorido
Obama calls for game violence research: http://www.gamespot.com/news/obama-calls-for-game-violence-research-6402483 It is truly baffling to me that people immediately jump to blame violent video games when a shooting happens and that now $10 million dollars will be spent on game violence research. What ever happened to plain old criminology? There are a myriad of other ways to explain […]