Billy Mitchell, the Former “Donkey Kong Champion” Wins Defamation Case
Hi everyone, The topic I am covering today was more popular a couple years ago but is gaining traction once more. Some of you may be familiar with Billy Mitchell the “Donkey Kong Champion” who previously held world records for scores in Donkey Kong and Pacman in the Guinness Book of World Records. The records […]
The End of Steam’s Arbitration Agreement – When Class Action is Preferred
In 2024, gaming company Valve removed the mandatory arbitration clause from the subscriber agreement for its online gaming platform Steam. In a shift in legal policy, Valve now directs users to the courts to resolve disputes instead of through arbitration. The updated terms take effect either on user agreement, which includes actions like purchasing a […]
Video Game Emulators and Game Preservation – Presentation Discussion Outline
We have all probably experienced seeing gameplay of an old game and thinking it would be fun to play that game, only to find out how unrealistic buying the game really would be. Even trying to play an old Pokemon game from our childhoods, on its original hardware has become very difficult. As a result, […]
The EU is Taking Action Against Virtual Currencies in Video Games
We have all probably come across virtual currencies in video games before. Fortnite has V-Bucks, League of Legends has RP (Riot Points) and Call of Duty has COD Points. Since microtransactions have become so prevalent in modern gaming, many companies have come up with their own in-game currency that players have to use in order […]
Consumer Protection in Video Games
The world of video games is vast, with a multitude of genres to entertain any member of society who wishes to delve into them. This vastness, however, allows for games including violent, crude, and destructive content to be widely available. While it could be argued that this is a positive, allowing for those who wish […]
Video games and Children : The Roblox case
Although video games are played by both children and adults and there are many video games that are solely for adults, you could be forgiven as a parent for presuming a video game that your child is playing won’t include sexual content. This is especially prevalent as a lot of age-inappropriate video games at the […]
AI and Ethics: the SAG-AFTRA Strike
AI has become a rising topic in many industries in recent years. Video games and entertainment are no exception. However, as companies eagerly explore this novel technology, workers and artists who created the content that AI trains on have begun to fight back. On June 26, 2024, SAG-AFTRA, a US union representing around 160,000 artists, […]
License to Stream
Ethan Geist, Hannah Goertzen, and Kiaan Bondy sit down for a conversation on copyright and video game streaming, while setting up their own stream. In our “Twitch Stream”, we go through three main topics: The Current State of Streaming Twitch started in 2011 and in its first full year, 200 million hours of content was watched. […]
Tariffs and the (Impending) Doom of Physical Games
I’m going to start this post off by saying something that might seem unrelated to this class, but stick with me. I love books. Over my 25 years of life, I have accumulated around 600+ books – I just counted for your benefit – and I am certain to accumulate many more. I love being […]
The Challenges of Regulating E-Doping
For those who follow the NHL, Florida Panthers defenseman Aaron Ekblad was recently suspended for 20 games for violating the NHL’s policy on performance-enhancing drugs.[1] From Barry Bonds to Lance Armstrong, doping in sports has a long history. However, with the rise of esports, a parallel phenomenon known as “e-doping” is emerging as a significant […]