Quick Summary of the SCC Pentalogy
Jon has mentioned the SCC Pentalogy on copyright a few times in class. If anyone would like a quick summary of the five cases, Osgoode has put together a really useful summary of all of them. Cheers, Ryan Vogt
Paper Abstract (2014)
Hello, In the interest of sharing for future years (hope it helps!), here is an abstract for the key issue explored in my 2014 VGL paper, “A Canadian Legal Framework for Charity Video Game Marathons”. — Charity video game marathons (“marathons”) are events not well known outside the community of staunch gamers. Gamers play video […]
Remaking the Media: Remaking Democracy
This coming Saturday, 8 November 2014, there is a free talk by Dr. Michael Geist, the Canada Research Chair in Internet and E-commerce Law, at the Vancouver Public Library Central Branch (350 W. Georgia Street), Alice MacKay Room. It is entitled “Remaking the Media: Remaking Democracy”. It goes from 12:00-1:00, and the library warns that […]
The Line Between Code and What You See
Don made a very interesting point in today’s talk about distinguishing who owns the rights to some computer code (the developers), versus who owns the rights to the actual look-and-feel / expression it creates (the studio). I just wanted to add that the line between the two is not always a clearly drawn line in the […]
McDonald’s and Nominative Fair Use
I had an interesting conversation with David after our Week 5 class about nominative fair use and the movie Super-Size Me. For those of you not familiar with the film: first off, watch it because it’s hilarious. Documentary maker Morgan Spurlock spends one month eating three meals a day, only eating at McDonald’s. I’ll let you […]
Day Trader Learned Lessons From Games
“CIS, pronounced sis, means death in classical Japanese. The nickname is a holdover from his gaming days, when he used to crush foes in virtual wrestling rings and online fantasy worlds. ‘Games taught me to think fast and stay calm,’ he said over tea at Tokyo’s Hotel Grand Palace a few days after the SoftBank […]
Titan Cancellation Costs Blizzard Millions
As a follow-up to today’s talk about video game production cycles, here’s some insight into just how much the cancellation of a game can cost: http://www.gamesindustry.biz/articles/2014-09-23-titan-cancellation-cost-blizzard-usd50m-or-more-say-analysts