Video games and Children : The Roblox case

Although video games are played by both children and adults and there are many video games that are solely for adults, you could be forgiven as a parent for presuming a video game that your child is playing won’t include sexual content. This is especially prevalent as a lot of age-inappropriate video games at the very least appeal to children (think bright colours, cartoon-like customisable characters, the abundance of video games that ARE okay for children) , if not actually market to them.

An example of this is the Roblox case. Roblox is overwhelmingly used by minors yet parents argued that they were deceived as to its appropriateness for their children, and that their children were being exposed to nude avatars, avatars engaging in intercourse and virtual strip clubs. Roblox responded to one of the lawsuits by saying “[w]e have an expert team of thousands of people dedicated to moderation and safety on Roblox 24/7, and we act swiftly to block inappropriate content or behavior when detected, including sexual content which violates our Community Standards.”

Given the sheer amount of complaints regarding this subject, it doesn’t seem like this safety measure is effective. Do you think the blame is being rightfully placed on video game companies, or is inappropriate behavior within the game something that’s out of their control? Additionally, do video games (including adult content games) actively or inherently market themselves towards children and is this avoidable?

Sources :

https://mashable.com/article/roblox-lawsuit-inappropriate-content?utm_source=chatgpt.com

https://www.businesswire.com/news/home/20231107766120/en/Multiple-Families-Sue-Roblox-Corporation-for-Exploiting-Children-Online

Leave a Reply