Class 3 Guest Speaker: Ian Verchere
Ian Verchere is the Chief Creative Officer of Roadhouse Interactive, one of Vancouver’s most important and most successful video game producers. Ian has been a “must-see” part of this course ever since version 2.0 began. His talks are always deeply and passionately rooted in the creator’s ethos. It is through that core lens that Ian […]
Class 2 – 9/16/15: “If Picasso had painted a round object..” & Erin Fields, Richard Tape, Patrick Pennefather
For the lip-readers among you…. The audio did not work even though the microphones did. Perhaps I was being too critical of the U.S. Copyright Office in Atari v. Oman (though in strange twist of fate I did suggest that things might be better for creators had they prevailed). In any event I am posting […]
News of the Week; September 23, 2015
GAMES 1. Court Trashes Patent Troll For Bogus Lawsuit Against Zynga; Awards Over $1 Million In Fees & Sanctions 2. EA forced to pull 13 women from FIFA 16 due to NCAA rules 3. Andrew House: the PS4 is struggling against censorship in China 4. How Sony snagged Jonathan Blow’s The Witness away from the Xbox One: “I have no political […]
News of the Week; September 16, 2015
GAMES 1. Machine Zone resolves trade secrets lawsuit with Kabam 2. State court orders Kickstarted game creator to pay $54k for failing to deliver 3. Blizzard sues uCool and Lilith games for copyright infringement 4. GamerGate: A Culture War for People Who Don’t Play Video Games 5. Video games have a diversity problem that runs deeper than race or gender […]
Hacking of Video Game Networks
I happened to come across an interesting article this morning which discussed the need for a two-factor authentication system for Gaming Networks in the wake of the many data breaches over the past number of years: http://www.makeuseof.com/tag/gaming-network-hacks-prove-need-two-factor-authentication/ This article highlights a concern for video game companies which acquire personal information of users, such as credit […]
Course Meme Presentations
During our first class I mentioned that past iterations of “Video Game Law” and “Legal Constraints on (Digital) Creativity” inspired a few ideas which will in one form or another insinuate themselves turned this years course. I promised to post consolidations of those ideas in case anyone wanted to have an advance peak. Here they […]
Class 2 Guest Speakers & Facilitators: Richard Tape, Erin Fields & Patrick Pennefather
For the first part of the next class we will explore the various mechanisms and modalities of the “Quest de Integro Ludus” collaborative group projects. First Richard Tape of UBC CTLT will help ensure that everyone is on-line without problem, and to answer any technical or feature questions related to the course website. Then Erin […]
News of the Week; September 9, 2015
GAMES 1. Arbitrator settles in favour of Marty O’Donnell in Bungie case + The Story Behind the Story (Tom Buscaglia) 2. Serious Games pulls controversial slave content from Steam 3. Report: Germany will get an uncensored version of ‘Fallout 4’ 4. Beware of the ‘Metal Gear Solid 5: The Phantom Pain’ save corruption bug 5. Google will comply with censorship laws […]
Class 1 – 9/9/15: “Introduction” & Megan Coyle
Thanks to Megan Coyle for attending. Video of the class and slides follow. jon
Badge Pathways
Here are two charts that serve as handy guides to deciphering the two separate badge trajectories embedded in the course website. First comes the map for posting and commenting on the site. It is the same as that used last year, although the actual badges for this year have more sophisticated design elements, are colour […]