News of the Week; Jan. 30, 2013

1. Virtual Superheroes Are More Heroic In Real Life:

2. One pilot’s mistake leads to massive battle in EVE OnlineA misclick causes The Battle of Asakai:

3. Five approaches to ‘good’ violence in games:

4. Little Evidence Sandy Hook Shooter Was a Gamer:

5. The Journal News Fallout – Limiting the First Amendment to Protect the Second: utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+CitizenMediaLawProject+%28Citizen+Media+Law+Project%29

6. Infringing World of Warcraft theme park built in China:

7. UK regulators fine Sony for ‘preventable’ 2011 PSN hack:

8. Pakistan Bans Call of Duty: Black Ops II and Medal of Honor:

9. ‘Persistently unclear’ Skype privacy rules need clarification, Web user groups tell Microsoft:

10. The internet is an ‘essential’ part of life, says German high court:

11. ECHR: Copyright vs. freedom of expression:

12. Right of Publicity Trumps Artistic Freedom of Expression:

13. Facebook ban for sex offenders is overturned by 7th Circuit:


15. Can you legally re-sell your digital music files?:

And in the not really relevant category:

16. Who owns the copyright on barristers’ advocacy?:

17. Yogi can’t bend the law for copyright protection – A series of yoga poses and breathing exercises cannot be copyrighted, a federal court judge in California recently ruled:



5 responses to “News of the Week; Jan. 30, 2013”

  1. Jia

    In relation to #15 of your list (resale of digital music/game). I am thinking that when you agreed to the End User License Agreement at the time of you “purchase” online, which only granted you licensee status to use the music/game, you did not obtain the ownership. This may be the contributory factor that you are not allowed to resell?

  2. Will Shaw

    Interesting in the examples where violence “works” he doesn’t talk about cases where violence doesn’t work. Are there games like that? Are there games where the violence doesn’t fit the narrative, or doesn’t suit the purpose of the game? I can’t think of anything off the top of my head. I guess the closest I can come is Manhunt (which I’ve played only briefly), where it seems like the whole narrative was created for the violence, and where the violence was extremely detailed and personal (and probably not comical or hyperbolic as the article suggested). There was a whole bunch of backlash against it, which makes me wonder what the effect is of violence not working in a game. Is it a public outcry like with Manhunt (whereas we might excuse such violence in other games where it was somehow more appropriate), or maybe it’s poor sales and poor ratings, which ultimately damn the game?

    Not sure, maybe something to think about.

  3. Merrick Cohen

    For a violent game where violence “doesn’t work” check out “Spec ops: the line”! Its obviously a war game and your only option is to use violence to win but the effects of the violence on your character is really central to the game. The game highlights the psychological effects of war on soldiers, rather than glorifying the hero. A great game to play through and if you don’t have the time to play it, it is still worth it to read through the plot on wikipedia or something!