“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2
In the second issue of the first volume of the Interactive Entertainment Law Review you will find the editorial (linked to through the above screencap) titled “Magic Circle or not?”. The material therein was essentially worked through with the help of the class during the past semester as can be evidenced through bits and pieces […]
“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3
The above set of slides are at least in part fictional. They are an attempt to recreate post-facto the comments I made as part of a panel titled “Youth protection, censorship & culture: is anything possible in computer games now?” at “More Than Just A Game | Frankfurt”. Jon
World Changing Game Ideas – Student Edition
In Class 8 on October 31, 2018 the class did some group work creating a game with impact. The pedagogic purpose behind the work was the hope that having “built” a game no matter how ephemerally, the consequences of regulation of games in various guises could be explored more fully and functionally. That said (and […]
VR and our Scary Future
That video that we watched in class really stuck with me. It just seems like that is not only possible but very probable… Especially combined with the story about the man in Japan who married a hologram. It seems to be that having hologram replacements to meet our needs will become increasingly commonplace and I […]
Julia Reda – The Copyright Directive
I promised to upload Julia Reda’s website on the EU Copyright Directive, so here it is. I’ve also uploaded two videos from her website. If you already forgot, Julia Reda is one of the main opponents of the Copyright Directive. According to Reda the consequences of the Copyright Directive are far-reaching. Furthermore Reda has claimed that the […]
Doping in Esports
“Finally, 27 percent of the players questioned “know players who take amphetamines and/or Ritalin to stay sharp for competition.” This is exactly the kind of worrying thing that might justify more drug tests in the future.” – https://esportsobserver.com/lcs-player-survey-reveals-high-salaries-shocking-views-women/ Doping isn’t an issue that is limited to league of legends, multiple CS:GO professionals have also been […]
“Life As A Game: Legal Consequences of A.I. Individuated MEdia” @ More Than Just Game lV, April 5, 2018, London U.K.
This past week I once again had the pleasure of giving a talk at fourth annual “More Than A Game ” conference in the U.K. As seems to always be the case, the ideas for the talk were germinated during this course, especially during our various collective musings about Artificial intelligence in video-games. Thanks are […]
A.I.: What makes Human?
Exploration of identity of human has been a recurrent question. I found that Ghost in the Shell (manga 1989; 1995 animated movie) illustrates well the though about human identity and AI when AI become aware of their existence. The main character has a human brain in a cybernetic body who works for a special anti-criminal unit. She has to stop the Puppet Master who has been […]
MoCap and VoCo in Video Game Law
I recently listened to an episode of Radiolab which covered the advancements of voice editing and motion capture (MoCap).It appears that technology has advanced to the point where it is possible, using only forty minutes of someone’s dialogue, to create fictional conversation using their voice. Moreover, visual technological advancement have also made it possible to […]
Study says it is good for kids to play video games
http://walyou.com/video-games-are-good-for-kids/ Not sure if anyone is writing a paper (or hoping to) on the effects of video games on children, but this article discusses some of the benefits of video games on young people.