Issues/Your Take

Video Game Age Classification Issues

Video Game Age Classification Issues

I came across some recent news that the episodic adventure game Life is Strange 2 has been temporarily removed from digital stores in Australia, as their Classification Board reviews the game’s age rating. Exploring further I found that in general, the ACB tends to be quite harsh when it comes to video game classification, with a […]

Video & Slides of Mary Meeker’s 2017 Internet Trends Report

Video & Slides of Mary Meeker’s 2017 Internet Trends Report

Sorry about not being able to figure out how to get the sound from the internet up so that it was truly listenable today. It would be great if you could watch Mary Meeker’s talk from 9:13 to 17:02 on the above video. That corresponds to Slide 80 to Slide 150 on the deck  just […]

EA’s Staggered Release Experiment

EA’s Staggered Release Experiment

I just stumbled across this article that discusses an interesting new strategy for increasing player engagement with games. The idea is to release games in smaller pieces over time. Traditionally, games are released in their entirety when they are complete. The supposed problem with this is that it makes games “disposable” and incentivizes “bingeing”, where […]

GDPR (General Data Protection Regulation) Explained

GDPR (General Data Protection Regulation) Explained

Hey guys, GDPR was something that was mentioned several times during the last week’s lecture so I looked it up. The 3-minute-long video below by WSJ explains the regulation in a really concise manner. Even if its headquarter is not located in a EU country, any organization that 1) carries on business in EU, 2) […]

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

The third annual LSBC Rule of Law Lecture took place on Tuesday, June 25, 2019 at UBC Robson Square. The speakers addressed subjects that become more relevant in Video Game Law every year. Among the vexing questions are “To Regulate or Not to Regulate?” and how privacy law fits (or not) in a digital world. […]

“Regulation & Blockchain”: Presentation at the 3rd Annual Blockchain@UBC Summer Institute

“Regulation & Blockchain”: Presentation at the 3rd Annual Blockchain@UBC Summer Institute

Blockchain is not an ever-present subject in Video Game Law, but has certainly come up on a reasonably regular basis in the over the years. When it does come up it often does so with great passion. There are video-games such as CryptoKitties (https://cryptokitties.co) which use blockchain to great advantage. Ubisoft is working on a […]

First post to the yet unknown 12th Video Game Law cohort at UBC Law

First post to the yet unknown 12th Video Game Law cohort at UBC Law

Welcome 12th cohort to Video Game Law at the Allard School of Law. One of the hallmarks of the course has been how rapidly the video game industry has evolved during that time, creating exponential complexity including legal complexity. As an introduction to what that looks like click on the article above to see some […]

A website beyond schedules…

A website beyond schedules…

    In saying “au revoir” to this year’s cohort of students I mentioned something that my colleagues at the UBC Centre for Teaching, Learning & Technology have talked about alot over time – the feeling that boundaries around education are often artificial, and that the notion of scheduled classes within fixed semesters make little […]

Au revoir Co-hort 11

Au revoir Co-hort 11

Posts on everything I remember promising to post – done. Papers marked. Marks up. A few extra emails done. Out of excuses for delaying this post. You have been an extraordinary class. It was just so much fun…I really owe a lot to all of you. There are many reasons for how I feel, but […]

Can you defame an Avatar? Some tentative clues at the beginning of the path…

Can you defame an Avatar? Some tentative clues at the beginning of the path…

The above is the only avatar I’ve ever used out of its game-given context. It was generated on an X-Box 360. An article on some (gaming?) website showed me how to export it, and so I did. It is slimmer and more jaundiced looking than I actually am (or was at time). The blue shirt […]