“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2

“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2

In the second issue of the first volume of the Interactive Entertainment Law Review you will find the editorial (linked to through the above screencap) titled “Magic Circle or not?”. The material therein was essentially worked through with the help of the class during the past semester as can be evidenced through bits and pieces […]

Interactive Entertainment Law Review 1:2 – Post # 1

Interactive Entertainment Law Review 1:2 – Post # 1

The second issue of the first volume of the Interactive Entertainment Law Review is out. Click on the screencap above to access the webpage. Aside from the Editorial (more on that in the next post), there is a free to download piece titled “Top 10 video game cases (US): how video game litigation in the […]

“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3

“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3

The above set of slides are at least in part fictional. They are an attempt to recreate post-facto the comments I made as part of a panel titled “Youth protection, censorship & culture: is anything possible in computer games now?” at “More Than Just A Game | Frankfurt”. Jon

More Than Just A Game | Frankfurt; Post # 2

More Than Just A Game | Frankfurt; Post # 2

On October 21 I posted about “More Than Just a Game/Frankfurt which I had just returned from. Within that post were the slides I presented on “Streaming (video-game) boxes” and their legal trajectories. Attached above is a summary from the law firm of Beiten Burkhardt of the event, the topics presented, and some interesting real […]

World Changing Game Ideas – Student Edition

World Changing Game Ideas – Student Edition

In Class 8 on October 31, 2018 the class did some group work creating a game with impact. The pedagogic purpose behind the work was the hope that having “built” a game no matter how ephemerally, the consequences of regulation of games in various guises could be explored more fully and functionally. That said (and […]

gameindustry.biz 2018 Year in Numbers

gameindustry.biz 2018 Year in Numbers

Fantastic piece from gameindustry.biz on 2018 statistics for video-games. Article (with embedded link) and infographic below….   Jon

News of the Week; December 26, 2018

GAMES  Rapper Hits Fortnite With Suit Over Dance Moves How Fortnite Triggered an Unwinnable War Between Parents and Their Boys: The last-man-standing videogame has grabbed onto American boyhood, pushing aside other pastimes and hobbies and transforming family dynamics Fortnite’s paid outfits, dances have made it a target for lucrative account theft  Child advocates call for […]

News of the Week; December 19, 2018

GAMES US School Safety Commission largely gives games a pass: Group convened by Trump in wake of mass shooting earlier this year suggests schools monitor internet access, media ratings bodies review policies 68% of games depict violence, says US school safety report South Korea Continues To Criminalize Behavior Around Online Gaming At The Behest Of […]

News of the Week; December 12, 2018

GAMES China has established an ethics committee to vet online games China forms new ethics committee to review video games: 20 titles already processed, but 11 rejected until they “eliminate moral hazard” China’s new Ethics Committee has been reviewing existing titles: Waiting list for bringing games to China “likely to be longer than expected”, analyst […]

News of the Week; December 5, 2018

GAMES Games Done Quick bans two runners over sexist, transphobic remarks: GoldenEye 007 runners barred “indefinitely” from GDQ events after troubling screenshots circulate Bethesda issues permanent ban to Fallout 76 players involved in homophobic harassment: Player forced to report harassers over Twitter due to lack of in-game systems Bethesda Support Leaks Fallout 76 Customer Names, Addresses & […]