Issues/Your Take

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

The third annual LSBC Rule of Law Lecture took place on Tuesday, June 25, 2019 at UBC Robson Square. The speakers addressed subjects that become more relevant in Video Game Law every year. Among the vexing questions are “To Regulate or Not to Regulate?” and how privacy law fits (or not) in a digital world. […]

“Regulation & Blockchain”: Presentation at the 3rd Annual Blockchain@UBC Summer Institute

Blockchain is not an ever-present subject in Video Game Law, but has certainly come up on a reasonably regular basis in the over the years. When it does come up it often does so with great passion. There are video-games such as CryptoKitties (https://cryptokitties.co) which use blockchain to great advantage. Ubisoft is working on a […]

First post to the yet unknown 12th Video Game Law cohort at UBC Law

First post to the yet unknown 12th Video Game Law cohort at UBC Law

Welcome 12th cohort to Video Game Law at the Allard School of Law. One of the hallmarks of the course has been how rapidly the video game industry has evolved during that time, creating exponential complexity including legal complexity. As an introduction to what that looks like click on the article above to see some […]

A website beyond schedules…

    In saying “au revoir” to this year’s cohort of students I mentioned something that my colleagues at the UBC Centre for Teaching, Learning & Technology have talked about alot over time – the feeling that boundaries around education are often artificial, and that the notion of scheduled classes within fixed semesters make little […]

Au revoir Co-hort 11

Au revoir Co-hort 11

Posts on everything I remember promising to post – done. Papers marked. Marks up. A few extra emails done. Out of excuses for delaying this post. You have been an extraordinary class. It was just so much fun…I really owe a lot to all of you. There are many reasons for how I feel, but […]

Can you defame an Avatar? Some tentative clues at the beginning of the path…

Can you defame an Avatar? Some tentative clues at the beginning of the path…

The above is the only avatar I’ve ever used out of its game-given context. It was generated on an X-Box 360. An article on some (gaming?) website showed me how to export it, and so I did. It is slimmer and more jaundiced looking than I actually am (or was at time). The blue shirt […]

“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2

“Magic Circle or Not”: Interactive Entertainment Law Review 1:2 – Post # 2

In the second issue of the first volume of the Interactive Entertainment Law Review you will find the editorial (linked to through the above screencap) titled “Magic Circle or not?”. The material therein was essentially worked through with the help of the class during the past semester as can be evidenced through bits and pieces […]

“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3

“Nazi symbols in German video-games” – More Than Just A Game | Frankfurt; Post # 3

The above set of slides are at least in part fictional. They are an attempt to recreate post-facto the comments I made as part of a panel titled “Youth protection, censorship & culture: is anything possible in computer games now?” at “More Than Just A Game | Frankfurt”. Jon

World Changing Game Ideas – Student Edition

World Changing Game Ideas – Student Edition

In Class 8 on October 31, 2018 the class did some group work creating a game with impact. The pedagogic purpose behind the work was the hope that having “built” a game no matter how ephemerally, the consequences of regulation of games in various guises could be explored more fully and functionally. That said (and […]

VR and our Scary Future

That video that we watched in class really stuck with me. It just seems like that is not only possible but very probable… Especially combined with the story about the man in Japan who married a hologram. It seems to be that having hologram replacements to meet our needs will become increasingly commonplace and I […]