Issues/Your Take

A.I.: What makes Human?

Exploration of identity of human has been a recurrent question.  I found that Ghost in the Shell (manga 1989; 1995 animated movie) illustrates well the though about human identity and AI when AI become aware of their existence. The main character has a human brain in a cybernetic body who works for a special anti-criminal unit. She has to stop the Puppet Master who has been […]

MoCap and VoCo in Video Game Law

I recently listened to an episode of Radiolab which covered the advancements of voice editing and motion capture (MoCap).It appears that technology has advanced to the point where it is possible, using only forty minutes of someone’s dialogue, to create fictional conversation using their voice. Moreover, visual technological advancement have also made it possible to […]

News of the Week; September 14, 2016

GAMES Plumb disappointing: 9th Circuit reinstates 2D-to-3D copyright claim: Direct Technologies, LLC v. Electronic Arts, Inc., Nos. 14-56266/14-56745 (9th Cir. Sept. 6, 2016) (Rebecca Tushnet) Sony nixes mod support on PS4: Bethesda says platform holder “will not approve user mods the way they should work” for Skyrim or Fallout 4 Bethesda Blames Sony as PS4’s […]

Study says it is good for kids to play video games

http://walyou.com/video-games-are-good-for-kids/ Not sure if anyone is writing a paper (or hoping to) on the effects of video games on children, but this article discusses some of the benefits of video games on young people.  

Law-ification Presentation @ Full Indie Summit 2014

For anyone who wants my take on a broad variety of issues video game developers might be interested in, this video which is a bit over a year old (but only recently posted to YouTube) might be helpful. jon

Course Meme Presentations

Course Meme Presentations

During our first class I mentioned that past iterations of “Video Game Law” and “Legal Constraints on (Digital) Creativity” inspired a few ideas which will in one form or another insinuate themselves turned this years course. I promised to post consolidations of those ideas in case anyone wanted to have an advance peak. Here they […]

UBC Press Start Conference: Audio of panel on “Working with Japanese Game Companies: Best Practices”

UBC Press Start Conference: Audio of panel on “Working with Japanese Game Companies: Best Practices”

Below you will find a link to the audio of a terrific panel I was privileged to be on at the UBC Press Start conference on “Working with Japanese Game Companies: Best Practices”. The panel included Atsuo Nakayama (Bandai Namco), Joe Nickolls (Capcom Vancouver), Sakae Osumi (Capcom USA), myself and Patrick Pennefather (Centre for Digital Media) as moderator. […]

Short & long versions of an interview on freedom of speech/expression in video games

Short & long versions of an interview on freedom of speech/expression in video games

In the category of making me look and sound much too good comes this interview with the new website BasedGamer which originates here in Vancouver. You will find the short version (4:12) on top and the long version (10:37) below that. Also, to be clear, the music bed underneath the interview does not in any way […]

Press Start Conference: Video & Slides on “Legal, Normative & Cultural Perspectives on Mods and Modding of Japanese Video Games”

Press Start Conference: Video & Slides on “Legal, Normative & Cultural Perspectives on Mods and Modding of Japanese Video Games”

The Press Start conference was an unqualified success. Congratulations to Christina Laffin and Shige Matsui of the Faculty of Law for doing such an outstanding job making it a reality. Video and slides from my presentation on February 27, 2015 can be found below. In it I speculate that differences between “western” and “eastern” views […]